Piggsy 10 Posted August 30, 2010 How to create a Texture Template... such as Lennard ? Share this post Link to post Share on other sites
[frl]myke 14 Posted August 30, 2010 Exporting UV map as .wmf file Share this post Link to post Share on other sites
Piggsy 10 Posted August 30, 2010 http://img90.imageshack.us/i/asaso.jpg/ how to do it Share this post Link to post Share on other sites
[frl]myke 14 Posted August 30, 2010 Mate, some more info would be nice: - what do you have - what do you want - where you're stuck at Please write some more as those 4-words-posts which have no info in it. If you want help, give us a fair chance to help. Share this post Link to post Share on other sites
DaSquade 0 Posted August 30, 2010 I guess he means 'who do i make a template texture that allows me to make different camo/texture variants'? If you are refurring to the black/white ambient occlusion texture/effect, it can be done in two ways. *Make them yourself in 2D: Meaning draw then by hand or copy/past copyright free reference material or use what ever is needed to get the wanted effects. *Make a high poly model where every detail is modelled. Then bake an ambient occlusion texture of it on your low poly model. There might be other ways though (normal map -> bumpmap -> ambient occlusion convertion with tools like Crazybump). If this isn't what you were askign for, please next time add some more info. Share this post Link to post Share on other sites
Binkowski 26 Posted August 31, 2010 if you're looking for a grayscale method...open up the unit / vehicle / whatever normal map in ps and make it black and white. mc lazy easy method. Share this post Link to post Share on other sites