Jump to content
Sign in to follow this  
AussieSausage

where do island mods go?

Recommended Posts

hi all

i download a mod that removed the flies and buterflies and some tree mods ect

i put them in expansion/addons, but they dont work, where else can they go?

for OA ;)

Share this post


Link to post
Share on other sites

Try this (Option 2 : Modfolder method). Don´t know if it helps in your case (which addon do you want to launch?), but its a better solution than installing all these .pbo data in your "root"-Addons directory.

Share this post


Link to post
Share on other sites

Hi, first off;Never puth any addons or mods you downloaded in the addons folder,because it will start to conflict with eachother and you will end up losing track off the pbo's and before you know it you are reinstalling!

best way is to use a new modfolder(most mods&addons already come in a mod package) and follow the readme!

cya

Share this post


Link to post
Share on other sites

That page is confusing, even I am lost with it.

Never put any addons or mods you downloaded in the addons folder

what he said, seriously remember this, if you do put addons and or mods into the main directory addons folder

of your game then you will cause conflicts, possibly making the game not even play, or have CTD

But Make it simple for him, step by step.

Do this:

1. make a folder and name it @nobuterflies

2. Inside that folder create a folder and name it addons

3. place the addons you downloaded into the addons folder of the @nobuterflies

4. Take the @nobuterflies folder and put it into the main Directory,

the path should be something like this:

C:\Program Files\ArmA 2 Operation Arrowhead, something like that

5. Add to your Desktop shortcut:

how to do:

1. find your desktop shortcut

2. Right click it, and go to the bottem where it says properties

3. on that page that comes up go to the top where it says target line,

then add this code to the line like this:

C:\Program files\Arma2\arma2.exe -nosplash -world=empty -mod=@CBA;@CBA_A2;@nobuterflies

==========================

now if you look at the line, theres 2 coes I use:

-nosplash

this basically removes all the startup screens, so you get to the menu faster.

-world=empty

this eliminates the loading world on startup, so you get right to the menu quickly,

( i dont know about you but being ingame the fastest is more important to me then waiting for the game to load)

-mod=

what this is , is it tells the game to load a specific module,

basically a mod you want to run, which is what we created.

out of these 3 codes above this -mod= is the one you need the

most as it is need to launch your new little mod you just created.

Launch your game and your addons you downloaded should work.

this is the most basic way to create a mod, and you can create a mod out of anything.

I did this for Arma for a mod I created called WarMod;)

But any questions then post your reply.

hope that helps

Edited by Gnter Severloh

Share this post


Link to post
Share on other sites
That page is confusing, even I am lost with it.

what he said, seriously remember this, if you do put addons and or mods into the main directory addons folder

of your game then you will cause conflicts, possibly making the game not even play, or have CTD

But Make it simple for him, step by step.

Do this:

1. make a folder and name it @nobuterflies

2. Inside that folder create a folder and name it addons

3. place the addons you downloaded into the addons folder of the @nobuterflies

4. Take the @nobuterflies folder and put it into the main Directory,

the path should be something like this:

C:\Program Files\ArmA 2 Operation Arrowhead, something like that

5. Add to your Desktop shortcut:

how to do:

1. find your desktop shortcut

2. Right click it, and go to the bottem where it says properties

3. on that page that comes up go to the top where it says target line,

then add this code to the line like this:

C:\Program files\Arma2\arma2.exe -nosplash -world=empty -mod=@CBA;@CBA_A2;@nobuterflies

==========================

now if you look at the line, theres 2 coes I use:

-nosplash

this basically removes all the startup screens, so you get to the menu faster.

-world=empty

this eliminates the loading world on startup, so you get right to the menu quickly,

( i dont know about you but being ingame the fastest is more important to me then waiting for the game to load)

-mod=

what this is , is it tells the game to load a specific module,

basically a mod you want to run, which is what we created.

out of these 3 codes above this -mod= is the one you need the

most as it is need to launch your new little mod you just created.

Launch your game and your addons you downloaded should work.

this is the most basic way to create a mod, and you can create a mod out of anything.

I did this for Arma for a mod I created called WarMod;)

But any questions then post your reply.

hope that helps

perfect, works like a charm thanks :yay:

-mod=@ACEX;@ACE;ACEX_SM;@CBA;@NoButerflies -nosplash

thats mine :)

---------- Post added at 10:05 AM ---------- Previous post was at 09:17 AM ----------

whats best mod to increase preformance?

ever since 1.54 its gone silly again

Share this post


Link to post
Share on other sites

Excellent, make your target line like this:

For a standalone Operation Arrowhead CBA:

-nosplash -mod=@CBA;@CBA_OA;@ACEX;@ACE;ACEX_SM;@NoButerflies 

for performance

heres a mod specifically for that:

http://www.armaholic.com/page.php?id=10957

all you needs for addon,mods, scripts and missions made by others are here:

http://www.armaholic.com/index.php

Share this post


Link to post
Share on other sites

Your welcome.

keep in mind that you dont have to have the mod @NoButerflies named that,

you can name it something else, as long as the name of the mod is

the same in the target line you shouldn't have any problems.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×