dkraver 1 Posted August 4, 2010 Tried doing a search for this but nothing related came up. Im having a lot of trouble using this. When i have two mods needing each other it has a bad habit of deactivating one of them on start up. Example: I have a CBA mod folder and install another addon mod folder that needs the CBA files. When i enable the new addon mod in the manager and restart the game, the game has disabled the CBA folder. When i then enables the CBA mod in the manager and restarts again the addon mod is disabled :confused: Anyone else having the same problem?? and figured out a solution?? Share this post Link to post Share on other sites
ck-claw 1 Posted August 4, 2010 Sure it a bug? One of our unit is having the exact same trouble! Use a 3rd party mod launcher tbh! :) Share this post Link to post Share on other sites
Dwarden 1125 Posted August 4, 2010 using -mod= commandline ?, if so it will atm. disable the UI modmanager completely Share this post Link to post Share on other sites
Ducatisto 0 Posted August 4, 2010 Go with Dwardens solution and use the commandline mod activation as well as ensuring you have the latest CBA files as that was a problem I was having. Share this post Link to post Share on other sites
dkraver 1 Posted August 6, 2010 Problem with using the -mod= thing is you need a icon for each possible combination you wanna play with. While the ingame modmanager you only need one and a restart.... If it worked............... Share this post Link to post Share on other sites
ck-claw 1 Posted August 6, 2010 Problem with using the -mod= thing is you need a icon for each possible combination you wanna play with. Again!-most mod launchers allow multiply mod configurations! Only one icon needed! ;) Share this post Link to post Share on other sites
VGD 10 Posted June 7, 2014 Hi, I launched a add-on via " -mod=", and then deleted it, but its entry still appear in Expansions menu. As I can delete the entry? Share this post Link to post Share on other sites