2nd ranger 282 Posted November 5, 2011 (edited) No, I'm talking about the messages on the loading screens, not the images themselves. At the bottom they usually have things like "Hint: Weapons stored in SUVs can be carried over to the next mission". It's not the 'onLoadMission' text. edit: A friend got it to work by putting this in his description class CfgLoadingTexts { priority = 10; titles[] = { "Message1", "Message2", "Message3" }; }; Messages are selected randomly but in the editor at least they dont show up half the time. Edited November 5, 2011 by 2nd Ranger Share this post Link to post Share on other sites
wiggum2 31 Posted November 7, 2011 I think you mean this: http://community.bistudio.com/wiki/Loading_Screens#Texts http://community.bistudio.com/wiki/Description.ext http://community.bistudio.com/wiki/Loading_Screens class CfgLoadingTexts { //--- Delay between texts are swapped (by default same as delay for images) refreshDelay = 20; //--- Loading text container class ThrottleBasic { //--- Hint title title = $STR_HSIM_CfgLoadingTexts_ThrottleBasic_0; //--- Lines of text (<br /> will be placed inbetween them) text[] = { $STR_HSIM_CfgLoadingTexts_ThrottleBasic_1, $STR_HSIM_CfgLoadingTexts_ThrottleBasic_2, $STR_HSIM_CfgLoadingTexts_ThrottleBasic_3 }; //--- Optional format params applied to all text lines (put here technical text to avoid its localization) params[] = { "<img image='hsim\ui_h\data\igui\ico_cpt_thtl_OFF_ca.paa' size='1.5' />", "<img image='hsim\ui_h\data\igui\ico_cpt_thtl_IDL_ca.paa' size='1.5' />", "<img image='hsim\ui_h\data\igui\ico_cpt_thtl_ON_ca.paa' size='1.5' />" }; //--- Enable diary record (e.g. text is atimatically added to 'Hints' category in notes) isDiary = 1; }; }; But i believe it only works in Take On Helicopters... Anyway, i tried it like 2nd Ranger posted and it never worked. Anyone knows hot to get the hints on the loading screens like in PMC working ? Share this post Link to post Share on other sites
2nd ranger 282 Posted November 7, 2011 (edited) No, it works in Arma 2 if you put that in your description. But like I said, in the editor it doesn't work every time. You need to preview it several times before it shows up. Changing the priority doesn't seem to help. EDIT: also, annoyingly, it seems like changes you make to the messages are not detected unless you exit the editor. Edited November 7, 2011 by 2nd Ranger Share this post Link to post Share on other sites
wiggum2 31 Posted November 7, 2011 I saved my mission as .pbo and tried it many times but never saw a hint... Thats my description.ext: onloadmission="TEST"; loadScreen = "img\loading.jpg"; class CfgLoadingTexts { priority = 100; titles[] = { "Message1", "Message2", "Message3" }; }; Share this post Link to post Share on other sites
2nd ranger 282 Posted November 7, 2011 (edited) In the init file, try this startloadingscreen ["","RscDisplayLoadCustom"]; *mission stuff* endLoadingScreen; EDIT: nope. When I did that, I was getting a hint every time. But the next day it doesn't work again. Edited November 8, 2011 by 2nd Ranger Share this post Link to post Share on other sites