Jump to content
Sign in to follow this  
rübe

LoadingScreen (how-to)

Recommended Posts

No, I'm talking about the messages on the loading screens, not the images themselves. At the bottom they usually have things like "Hint: Weapons stored in SUVs can be carried over to the next mission". It's not the 'onLoadMission' text.

edit:

A friend got it to work by putting this in his description

class CfgLoadingTexts
{
priority = 10;
	titles[] = {

	"Message1",
       "Message2",
       "Message3"

	};
};

Messages are selected randomly but in the editor at least they dont show up half the time.

Edited by 2nd Ranger

Share this post


Link to post
Share on other sites

I think you mean this:

http://community.bistudio.com/wiki/Loading_Screens#Texts

http://community.bistudio.com/wiki/Description.ext

http://community.bistudio.com/wiki/Loading_Screens

class CfgLoadingTexts
{
//--- Delay between texts are swapped (by default same as delay for images)
refreshDelay = 20;

//--- Loading text container
class ThrottleBasic
{
	//--- Hint title
	title = $STR_HSIM_CfgLoadingTexts_ThrottleBasic_0;

	//--- Lines of text (<br /> will be placed inbetween them)
	text[] = {
		$STR_HSIM_CfgLoadingTexts_ThrottleBasic_1,
		$STR_HSIM_CfgLoadingTexts_ThrottleBasic_2,
		$STR_HSIM_CfgLoadingTexts_ThrottleBasic_3
	};

	//--- Optional format params applied to all text lines (put here technical text to avoid its localization)
	params[] = {
		"<img image='hsim\ui_h\data\igui\ico_cpt_thtl_OFF_ca.paa' size='1.5' />",  
		"<img image='hsim\ui_h\data\igui\ico_cpt_thtl_IDL_ca.paa' size='1.5' />",
		"<img image='hsim\ui_h\data\igui\ico_cpt_thtl_ON_ca.paa' size='1.5' />"
	};

	//--- Enable diary record (e.g. text is atimatically added to 'Hints' category in notes)
	isDiary = 1;
};
};

But i believe it only works in Take On Helicopters...

Anyway, i tried it like 2nd Ranger posted and it never worked.

Anyone knows hot to get the hints on the loading screens like in PMC working ?

Share this post


Link to post
Share on other sites

No, it works in Arma 2 if you put that in your description. But like I said, in the editor it doesn't work every time. You need to preview it several times before it shows up. Changing the priority doesn't seem to help.

EDIT: also, annoyingly, it seems like changes you make to the messages are not detected unless you exit the editor.

Edited by 2nd Ranger

Share this post


Link to post
Share on other sites

I saved my mission as .pbo and tried it many times but never saw a hint...

Thats my description.ext:

onloadmission="TEST";
loadScreen = "img\loading.jpg";

class CfgLoadingTexts
{
priority = 100;
	titles[] = {

	"Message1",
       "Message2",
       "Message3"

	};
};

Share this post


Link to post
Share on other sites

In the init file, try this

startloadingscreen ["","RscDisplayLoadCustom"];

*mission stuff*

endLoadingScreen;

EDIT: nope. When I did that, I was getting a hint every time. But the next day it doesn't work again.

Edited by 2nd Ranger

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×