Jump to content
Sign in to follow this  
Devil Dogs SF

Group activated sidechat, not unit activated

Recommended Posts

I know how to use sidechat, but I'm looking to find out how to make a group in general activate the sidechat speech.

For example, I have a group leader named marine1 with trigger:

marine1 sidechat "test";

but when he dies, the trigger will still be activated, but since marine1 is dead sidechat doesn't appear. Is there a way to make the group in general instead of just marine1 start sidechat?

Share this post


Link to post
Share on other sites

I can't imagine that being a good thing... group AI radio spam is bad enough and I'm at a loss to think of a situation where your entire side would want to hear that your AI guys don't know where you are or that they are READY.. READY.. READY.. REA-WHERE ARE YOU? over and over.

Why would AI units be saying anything to SIDE? If it's "HQ" messages there are method for that already.

Share this post


Link to post
Share on other sites

Why not use:

(leader myMarineGroup) sidechat "hi"

Share this post


Link to post
Share on other sites

I used that:

(marine1 Raider 1) sidechat "hi";

But it gives a popup saying "Missing )" so I put ) where it asks and it didn't work.

I also tried:

(marine1 ["Raider 1"]) sidechat "hi";

Share this post


Link to post
Share on other sites

Hmm...

Put this in the init field of each group member:

gRaider = group this; gRaider setgroupid ["Raider"]

then you can do this:

(leader gRaider) sidechat "hi"

And it will print:

Raider 1: hi

or if leader has died:

Raider 2: hi

Share this post


Link to post
Share on other sites

Or you could place a unit far away from the batlefield and let him do the talking. That's how i do it with planes or single units to ensure that the sidechat appears even if they somehow died.

Share this post


Link to post
Share on other sites

Can I ask something related? I want a unit called HQ say something, but in sidechat, his name wont appear, only this 1-1-B thing. Also, how do you make multiple "entries" in the chatting? Just place the following messages with triggers that have timeout?

Edited by ziiip

Share this post


Link to post
Share on other sites
Just place the following messages with triggers that have timeout?

Yup, or a Gamelogic with waypoints.

Share this post


Link to post
Share on other sites
Yup, or a Gamelogic with waypoints.

Or for large conversations you could use a script.

To give a unit a name which shows up in conversations add this to its init line:

group this setGroupId ["HQ"];

Share this post


Link to post
Share on other sites

Hey thanks. :D Didnt expect any answer in the middle of the night. :D

BtW: where did you read all these fancy init commands?

Edited by ziiip

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×