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nickhechtel

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About nickhechtel

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  1. nickhechtel

    ARMAHOLIC website not working

    My Company is in Talks with Foxhound. I am trying to keep you Updated.
  2. hey, we have some problems with http download, it is not really constant compared to ftp. Is there any way to fix that?
  3. nickhechtel

    Minihattan Island - A3

    any status updates of the mod?
  4. nickhechtel

    British Ridgback PPV

    i think so, probably you are asking the guys from ace dev team...
  5. nickhechtel

    British Ridgback PPV

    can we get an update for ace compatiblity? would be very cool:
  6. is it possible to get it without unit cap?
  7. Hi, since yesterday i cant join the server which i am playing on everyday. It is an Epoch server with massis weapon pack and ryans zombies. So every time i try to join, i am getting in, but before i get in the lobby i hang in the loading screen with altis on. I reinstalled all mods, started with battleye (because he dont says that i need it but it should) and without, but nothing helps. On the server are now 6 people so it is a problem caused client side. So here the RPT:
  8. nickhechtel

    Ravage

    there is no way to survive longer because the water dont helps against thirst
  9. nickhechtel

    Ravage

    so will there be a multiplayer mode??
  10. nickhechtel

    Ravage

    the problem is, like with any mods, that the saving module will brake when you use mods thats a problem with arma so you have to find another saving option. btw: played for 4 hrs now it is the hardest survival in arma yet (excluded the bugs from arma)
  11. nickhechtel

    Ravage

    huh? is there a way to save? dont works so far D:
  12. nickhechtel

    Layers generation fail

    cant understand this... bulldozer terrain is just black. grass.rvmat: ambient[]={1.5,1.5,1.5,1}; diffuse[]={0.5,0.5,0.5,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=1; PixelShaderID="NormalMapDiffuse"; VertexShaderID="NormalMapDiffuseAlpha"; class Stage1 { texture="bia_myisland\data\grasse.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class Stage2 { texture="bia_myisland\data\nopix.paa"; uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; layers.cfg: class Layers { class grass { texture = "bia_myisland\data\middle_mco.paa"; material = "bia_myisland\data\grass.rvmat"; }; }; class Legend { picture="bia_myisland\source\mapLegend.png"; class Colors { grass[]={{0,255,0}}; }; };
  13. nickhechtel

    Layers generation fail

    (got some time for working on this) i am a noob and terrain builder gave me this name as example... so... you know just took it and replaced the old name :)
  14. nickhechtel

    Layers generation fail

    got it thank you! but why is the ground black?? :confused:
  15. nickhechtel

    Layers generation fail

    the issue is not fixed after some retrys is it possible that the layers builder searches an file that is needed but not there? im new at this type of modding.
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