soundblaster 12 Posted April 28, 2015 Hello I am trying to make a minimap on my missions UI. I saw a few posts but they are out-dated. Is there a way to make a dialog that has the information of the gps??? I am new to this hopefully someone can help me out. Share this post Link to post Share on other sites
soundblaster 12 Posted April 29, 2015 I can do createdialog "rscminimap"; but you can't move then because you have a dialog open. When I try to do this with cutRsc ["RscMiniMap","PLAIN"]; it gives me an error that RscMiniMap doesn't exist... Share this post Link to post Share on other sites
viper2511 28 Posted April 29, 2015 Not looked too deeply into this but check here: http://forums.bistudio.com/showthread.php?97162-Dialog-(Moving)&p=1643564&viewfull=1#post1643564 Share this post Link to post Share on other sites
soundblaster 12 Posted April 30, 2015 I got this so far! http://prntscr.com/6zy6ev . Is it possible to make the minimap follow you it's at the moment just there and not showing your current location... Share this post Link to post Share on other sites
Larrow 2823 Posted April 30, 2015 Use ctrlMapAnimAdd Share this post Link to post Share on other sites
soundblaster 12 Posted April 30, 2015 Tried this ctrlMapAnimAdd = [0, 0.05, player]; Did not work. Share this post Link to post Share on other sites
soundblaster 12 Posted May 1, 2015 (edited) Okey I got this so far I got three separate files 1 where the dialog is at, 1 where the map layout is at and 1 where (it doesn't work) it should find the player location. The map is being displayed just fine and when you spawn it shows your first position but it doesn't update it. I got this so far: fn_gpsPosition.sqf http://prntscr.com/70fp0t common.hpp (there is more but too much to show it functions as it should) http://prntscr.com/70fpap ui.hpp http://prntscr.com/70fpoc As you can see it updated it where I spawned but isn't live. When you move it doesn't follow (As you can see the player isn't on the middle.) http://prntscr.com/6zy6ev Hopefully someone can help me with this. This is really bothering me for days now. Edited May 1, 2015 by soundblaster Share this post Link to post Share on other sites
Larrow 2823 Posted May 2, 2015 init.sqf fnc_updateMiniMap = { _map = _this select 0; _map ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _map; }; waitUntil { time > 0 }; //Show MiniMap ( [ "myMiniMap" ] call BIS_fnc_rscLayer ) cutRsc [ "myMap", "PLAIN", 1, false ]; description.ext #include "basedefines.hpp" class RscTitles { #include "minimap.hpp" }; basedefines.hpp /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_MAP_MAIN 101 #define ST_PICTURE 48 /////////////////////////////////////////////////////////////////////////// /// Base Classes /////////////////////////////////////////////////////////////////////////// class RscMapControl { moveOnEdges = 0; shadow = 0; ptsPerSquareSea = 5; ptsPerSquareTxt = 20; ptsPerSquareCLn = 10; ptsPerSquareExp = 10; ptsPerSquareCost = 10; ptsPerSquareFor = 9; ptsPerSquareForEdge = 9; ptsPerSquareRoad = 6; ptsPerSquareObj = 9; showCountourInterval = 0; scaleMin = 0.001; scaleMax = 1.0; scaleDefault = 0.16; maxSatelliteAlpha = 0.85; alphaFadeStartScale = 2; alphaFadeEndScale = 2; colorBackground[] = {0.969,0.957,0.949,1.0}; colorText[] = {0,0,0,0}; colorSea[] = {0.467,0.631,0.851,0.5}; colorForest[] = {0.624,0.78,0.388,0.5}; colorForestBorder[] = {0.0,0.0,0.0,0.0}; colorRocks[] = {0.0,0.0,0.0,0.3}; colorRocksBorder[] = {0.0,0.0,0.0,0.0}; colorLevels[] = {0.286,0.177,0.094,0.5}; colorMainCountlines[] = {0.572,0.354,0.188,0.5}; colorCountlines[] = {0.572,0.354,0.188,0.25}; colorMainCountlinesWater[] = {0.491,0.577,0.702,0.6}; colorCountlinesWater[] = {0.491,0.577,0.702,0.3}; colorPowerLines[] = {0.1,0.1,0.1,1.0}; colorRailWay[] = {0.8,0.2,0.0,1.0}; colorNames[] = {0.1,0.1,0.1,0.9}; colorInactive[] = {1.0,1.0,1.0,0.5}; colorOutside[] = {0.0,0.0,0.0,1.0}; colorTracks[] = {0.84,0.76,0.65,0.15}; colorTracksFill[] = {0.84,0.76,0.65,1.0}; colorRoads[] = {0.7,0.7,0.7,1.0}; colorRoadsFill[] = {1.0,1.0,1.0,1.0}; colorMainRoads[] = {0.9,0.5,0.3,1.0}; colorMainRoadsFill[] = {1.0,0.6,0.4,1.0}; colorGrid[] = {0.1,0.1,0.1,0.6}; colorGridMap[] = {0.1,0.1,0.1,0.6}; font = "TahomaB"; sizeEx = 0.040000; fontLabel = "PuristaMedium"; sizeExLabel = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; fontGrid = "TahomaB"; sizeExGrid = 0.02; fontUnits = "TahomaB"; sizeExUnits = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; fontNames = "EtelkaNarrowMediumPro"; sizeExNames = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8) * 2"; fontInfo = "PuristaMedium"; sizeExInfo = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; fontLevel = "TahomaB"; sizeExLevel = 0.02; text = "#(argb,8,8,3)color(1,1,1,1)"; class Legend { x = "SafeZoneX + ( ((safezoneW / safezoneH) min 1.2) / 40)"; y = "SafeZoneY + safezoneH - 4.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; w = "10 * ( ((safezoneW / safezoneH) min 1.2) / 40)"; h = "3.5 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; font = "PuristaMedium"; sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; colorBackground[] = {1,1,1,0.5}; color[] = {0,0,0,1}; }; class Task { icon = "\A3\ui_f\data\map\mapcontrol\taskIcon_CA.paa"; iconCreated = "\A3\ui_f\data\map\mapcontrol\taskIconCreated_CA.paa"; iconCanceled = "\A3\ui_f\data\map\mapcontrol\taskIconCanceled_CA.paa"; iconDone = "\A3\ui_f\data\map\mapcontrol\taskIconDone_CA.paa"; iconFailed = "\A3\ui_f\data\map\mapcontrol\taskIconFailed_CA.paa"; color[] = {"(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])","(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])","(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"}; colorCreated[] = {1,1,1,1}; colorCanceled[] = {0.7,0.7,0.7,1}; colorDone[] = {0.7,1,0.3,1}; colorFailed[] = {1,0.3,0.2,1}; size = 27; importance = 1; coefMin = 1; coefMax = 1; }; class Waypoint { icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa"; color[] = {0.00, 0.00, 0.00, 1.00}; size = 24; importance = 1.00; coefMin = 1.00; coefMax = 1.00; }; class WaypointCompleted { icon = "\A3\ui_f\data\map\mapcontrol\waypointCompleted_ca.paa"; color[] = {0.00, 0.00, 0.00, 1.00}; size = 24; importance = 1.00; coefMin = 1.00; coefMax = 1.00; }; class ActiveMarker { color[] = {0.30, 0.10, 0.90, 1.00}; size = 50; }; class CustomMark { icon = "\A3\ui_f\data\map\mapcontrol\custommark_ca.paa"; size = 24; importance = 1; coefMin = 1; coefMax = 1; color[] = {0,0,0,1}; }; class Command { icon = "\A3\ui_f\data\map\mapcontrol\waypoint_ca.paa"; size = 18; importance = 1; coefMin = 1; coefMax = 1; color[] = {1,1,1,1}; }; class Bush { icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa"; color[] = {0.45,0.64,0.33,0.4}; size = "14/2"; importance = "0.2 * 14 * 0.05 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Rock { icon = "\A3\ui_f\data\map\mapcontrol\rock_ca.paa"; color[] = {0.1,0.1,0.1,0.8}; size = 12; importance = "0.5 * 12 * 0.05"; coefMin = 0.25; coefMax = 4; }; class SmallTree { icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa"; color[] = {0.45,0.64,0.33,0.4}; size = 12; importance = "0.6 * 12 * 0.05"; coefMin = 0.25; coefMax = 4; }; class Tree { icon = "\A3\ui_f\data\map\mapcontrol\bush_ca.paa"; color[] = {0.45,0.64,0.33,0.4}; size = 12; importance = "0.9 * 16 * 0.05"; coefMin = 0.25; coefMax = 4; }; class busstop { icon = "\A3\ui_f\data\map\mapcontrol\busstop_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1,1,1,1}; }; class fuelstation { icon = "\A3\ui_f\data\map\mapcontrol\fuelstation_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1,1,1,1}; }; class hospital { icon = "\A3\ui_f\data\map\mapcontrol\hospital_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1,1,1,1}; }; class church { icon = "\A3\ui_f\data\map\mapcontrol\church_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1,1,1,1}; }; class lighthouse { icon = "\A3\ui_f\data\map\mapcontrol\lighthouse_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1,1,1,1}; }; class power { icon = "\A3\ui_f\data\map\mapcontrol\power_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1,1,1,1}; }; class powersolar { icon = "\A3\ui_f\data\map\mapcontrol\powersolar_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1,1,1,1}; }; class powerwave { icon = "\A3\ui_f\data\map\mapcontrol\powerwave_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1,1,1,1}; }; class powerwind { icon = "\A3\ui_f\data\map\mapcontrol\powerwind_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1,1,1,1}; }; class quay { icon = "\A3\ui_f\data\map\mapcontrol\quay_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1,1,1,1}; }; class transmitter { icon = "\A3\ui_f\data\map\mapcontrol\transmitter_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1,1,1,1}; }; class watertower { icon = "\A3\ui_f\data\map\mapcontrol\watertower_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1,1,1,1}; }; class Cross { icon = "\A3\ui_f\data\map\mapcontrol\Cross_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {0,0,0,1}; }; class Chapel { icon = "\A3\ui_f\data\map\mapcontrol\Chapel_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {0,0,0,1}; }; class Shipwreck { icon = "\A3\ui_f\data\map\mapcontrol\Shipwreck_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {0,0,0,1}; }; class Bunker { icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa"; size = 14; importance = "1.5 * 14 * 0.05"; coefMin = 0.25; coefMax = 4; color[] = {0,0,0,1}; }; class Fortress { icon = "\A3\ui_f\data\map\mapcontrol\bunker_ca.paa"; size = 16; importance = "2 * 16 * 0.05"; coefMin = 0.25; coefMax = 4; color[] = {0,0,0,1}; }; class Fountain { icon = "\A3\ui_f\data\map\mapcontrol\fountain_ca.paa"; size = 11; importance = "1 * 12 * 0.05"; coefMin = 0.25; coefMax = 4; color[] = {0,0,0,1}; }; class Ruin { icon = "\A3\ui_f\data\map\mapcontrol\ruin_ca.paa"; size = 16; importance = "1.2 * 16 * 0.05"; coefMin = 1; coefMax = 4; color[] = {0,0,0,1}; }; class Stack { icon = "\A3\ui_f\data\map\mapcontrol\stack_ca.paa"; size = 20; importance = "2 * 16 * 0.05"; coefMin = 0.9; coefMax = 4; color[] = {0,0,0,1}; }; class Tourism { icon = "\A3\ui_f\data\map\mapcontrol\tourism_ca.paa"; size = 16; importance = "1 * 16 * 0.05"; coefMin = 0.7; coefMax = 4; color[] = {0,0,0,1}; }; class ViewTower { icon = "\A3\ui_f\data\map\mapcontrol\viewtower_ca.paa"; size = 16; importance = "2.5 * 16 * 0.05"; coefMin = 0.5; coefMax = 4; color[] = {0,0,0,1}; }; }; minimap.hpp class myMap { idd = 20000; duration = 1e10; fadein = 0; fadeout = 0; class controlsBackground { class theMiniMap : RscMapControl { idc = 38555; type = 101; style = 48; moveOnEdges = 0; x = 0.2 * safeZoneX; y = 0.2 * safeZoneY; w = 0.6 * safeZoneW; h = 0.6 * safeZoneH; onDraw = "_this call fnc_updateMiniMap"; }; }; }; TEST MISSION Share this post Link to post Share on other sites
soundblaster 12 Posted May 2, 2015 You sir are a genius! Thanks I saw what I did wrong it works! Share this post Link to post Share on other sites
DJackson 10 Posted May 14, 2015 I've been working on basically the same thing but just using scripts and not resource files. I can create the map fine and still move my player without issues. But centering on my player isn't working. It is updating and moving as I move, just not with the center as my player. [] spawn { disableSerialization; _mmap = findDisplay 46 ctrlCreate ["RscMapControl", -420]; _mmap ctrlSetPosition [-0.6, 0.4, 0.4, 0.4]; _mmap ctrlCommit 0; while {true} do { _mmap ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _mmap; }; }; Share this post Link to post Share on other sites
DJackson 10 Posted May 14, 2015 It seems to be treating the center as if it were still in the middle of the screen and the map were still full sized. Share this post Link to post Share on other sites