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Found 2 results

  1. Hello all, I have been trying to create a weapon with different muzzle flashes depending on which muzzle is selected but have been unsuccessful. A version of the Promet contains a underbarrel shotgun that illustrates what I'm trying to do: https://imgur.com/a/Q4OctaW However, I cannot seem to create a similar muzzle flash for the secondary muzzle. I have tried creating "zasleh" and "zasleh2" muzzle flash proxies and copying the ARX model.cfg using ammorandom.0 & ammorandom.1. I have used the exact same proxy/memory points in my model and the exact same code shown below: class CfgSkeletons { class Skeleton { isDiscrete=0; skeletonInherit=""; skeletonBones[]={"trigger", "", "zasleh", "", "zasleh2", ""}; }; }; class CfgModels { class customPlasmaRifle { htMin=0; htMax=0; afMax=0; mfMax=0; mFact=0; tBody=0; skeletonName="Skeleton"; sectionsInherit=""; sections[]={"zasleh", "zasleh2", "camo"}; class Animations { class zaslehrot { type="rotationx"; source="ammorandom.0"; selection="zasleh"; sourceAddress="loop"; minPhase=0; maxPhase=4; minValue=0; maxValue=4; memory=0; angle0=0; angle1=6.283185; }; class zasleh2rot { type="rotationx"; source="ammorandom.1"; selection="zasleh2"; sourceAddress="loop"; minPhase=0; maxPhase=6; minValue=0; maxValue=6; memory=0; angle0=0; angle1=6.283185; }; class zasleh_hide { type="hide"; source="reload.0"; selection="zasleh"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0; unHideValue=0.5; }; class zasleh2_hide { type="hide"; source="reload.1"; selection="zasleh2"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0; unHideValue=0.5; }; }; }; }; but my weapon only seems to only create the "zasleh" muzzleflash when using the primary muzzle but does not create a "zasleh2" muzzle flash when I switch to my secondary muzzle. Has anyone figured out how to show multiple muzzle flashes from different barrels for an infantry weapon? Thanks in advance!
  2. ok so I am trying to fix a non-showing muzzle flash on a sub-class of APC. the base vehicle is BI's BTR40 from arma 2. i have a working PK MG in the parent class, and one child down (the m18 recoilless rifle version with PK in copilot seat) however the other children have a glitch - they do not show the muzzle-flash proxy in editor. they work in buldozer, but in editor they only light up the surroundings, the proxy model does not show you can see from below that i am inheriting the PKM turret directly and so do not repeat those parts. In child1 the m18 version, the pkm_zasleh (muzzleflash) appears correctly in all other children, inheriting the EXACT SAME content, they do not show up. Does this mean that the model of the pkm_zasleh proxy in the m40, sp99 and mortar vehicles is somehow borked? or have i missed something ? cheers for any help here are the inheritances skeleton class uns_BTR_turret_PKM: uns_BTR_turret { isDiscrete = 1; skeletonInherit = "uns_BTR_turret"; skeletonBones[]= { "PKM_OtocVez","", "PKM_OtocHlaven","PKM_OtocVez", "PKM_ammobelt","PKM_OtocHlaven", "PKM_shells","PKM_ammobelt", "PKM_bullet06","PKM_shells", "PKM_bullet05","PKM_bullet06", "PKM_bullet04","PKM_bullet05", "PKM_bullet03","PKM_bullet04", "PKM_bullet02","PKM_bullet03", "PKM_bullet01","PKM_bullet02", "PKM_magazine","PKM_OtocHlaven", "PKM_charging_handle","PKM_OtocHlaven", "PKM_topcover","PKM_OtocHlaven", "PKM_trigger","PKM_OtocHlaven", "PKM_zasleh","PKM_OtocHlaven" }; }; class uns_BTR_PKSkeleton: uns_BTR_turret_PKM //pk on only turret { skeletonInherit="uns_BTR_turret_PKM"; skeletonBones[]= { // PKM "PKM_handle_L","PKM_OtocHlaven", "PKM_handle_R","PKM_OtocHlaven" }; }; class uns_BTR_M18Skeleton: uns_BTR_turret_PKM //m18 RR on rear, pk on codriver { skeletonInherit="uns_BTR_turret_PKM"; skeletonBones[]= { // M18 anims // "feedtray_cover","OtocHlaven" }; }; class uns_BTR_M40Skeleton: uns_BTR_turret_PKM //m40 RR on rear, pk on codriver { skeletonInherit="uns_BTR_turret_PKM"; skeletonBones[]= { // M40 anims "MainTurret","", "dial1","MainTurret", "dial2","MainTurret", "MainGun","MainTurret", "magazine","MainGun", "breech","MainGun", "breechblock","breech", "breechhandle","MainGun", "damageGun","MainGun" }; }; class uns_BTR_SPG9Skeleton: uns_BTR_turret_PKM //spg9 RR on rear, pk on codriver { skeletonInherit="uns_BTR_turret_PKM"; skeletonBones[]= { // RR anims "OtocVez","", "OtocHlaven","OtocVez", "ammo_hide","OtocHlaven", "breach","OtocHlaven", "handle","OtocHlaven" }; }; class uns_BTR_MortarSkeleton: uns_BTR_turret_PKM //mortar on rear, pk on codriver { skeletonInherit="uns_BTR_turret_PKM"; skeletonBones[]= { "computer", "OtocHlaven" }; }; model cfg class uns_BTR_PK: uns_BTR { skeletonName="uns_BTR_PKSkeleton"; sectionsInherit="uns_BTR"; sections[]= { "PKM_zasleh" }; class Animations: Animations { // PKM Gun Animations class pk_MuzzleFlashROT { type="rotationZ"; source="muzzle_rot_pk"; selection="PKM_zasleh"; axis="PKM_barrel_axis"; sourceAddress="loop"; centerFirstVertex=true; minValue=0; maxValue=4; angle0="rad 0"; angle1="rad 360"; }; class PKM_Turret { source="PKM_Turret"; selection="PKM_OtocVez"; axis="PKM_OsaVeze"; type="rotationY"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class PKM_Gun: PKM_Turret { type="rotationX"; source="PKM_Gun"; selection="PKM_OtocHlaven"; axis="PKM_OsaHlavne"; }; class PKM_magazine_hide { type="hide"; source="PKM_reloadMagazine"; selection="PKM_magazine"; minValue=0; maxValue=0.1; hideValue=1; }; class PKM_trigger { type = "rotationX"; source = "PKM_reloadAnim"; selection = "PKM_trigger"; axis = "PKM_trigger_axis"; minValue = 0; maxValue = 1; angle0 = "rad 0"; angle1 = "rad 10"; }; class PKM_barrelrecoil_BEGIN { Type = "translation"; Source = "PKM_recoil_source"; Selection = "PKM_barrel"; axis="PKM_barrel_axis"; MinValue = 0.50; MaxValue = 0.80; MinPhase = 0.50; MaxPhase = 0.80; SourceAddress = "clamp"; Offset0 = 0; Offset1 = 0.2; }; class PKM_barrelrecoil_END: PKM_barrelrecoil_BEGIN { MinValue = 0.85; MaxValue = 1; MinPhase = 0.85; MaxPhase = 1; Offset1 = -0.2; }; class PKM_feedtray_cover_up { type="rotation"; source="PKM_reloadMagazine"; selection="PKM_topcover"; axis="PKM_topcover_axis"; minValue=0; maxValue=0.1; angle0="0"; angle1="rad -90"; }; class PKM_feedtray_cover_down: PKM_feedtray_cover_up { minValue=0.9; maxValue=1; angle0="0"; angle1="rad 90"; }; class PKM_ammo_belt_rotation { type="rotationZ"; source="PKM_ReloadAnim"; selection="PKM_ammobelt"; axis="PKM_ammobelt_axis"; memory=1; sourceAddress="loop"; minValue=0.000000; maxValue=1.000000; angle0=-0.087266; angle1=0.174533; }; class PKM_ammobelt_reload { type="hide"; source="PKM_reloadMagazine"; selection="PKM_ammobelt"; minValue=0; maxValue=1; hideValue=0.1; }; class PKM_Charging_handle_reload_begin { type="translation"; source="PKM_reloadMagazine"; memory = 1; animPeriod = 0; selection="PKM_charging_handle"; axis="PKM_charging_handle_axis"; minValue = 0.0; maxValue = 0.02; minPhase = 0.0; maxPhase = 0.02; offset0 = 0.0; offset1 = 0.5; }; class PKM_Charging_handle_reload_end: PKM_Charging_handle_reload_begin { minValue = 0.05; maxValue = 0.07; minPhase = 0.05; maxPhase = 0.07; offset1 = -0.5; }; class PKM_Bullet01 { type="hide"; source="PKM_revolving"; selection="PKM_bullet01"; sourceAddress="mirror"; minValue = -1; maxValue = 0; minphase = -1; maxphase = 0; hideValue = 0.94501; }; class PKM_Bullet02: PKM_Bullet01 { selection="PKM_bullet02"; hideValue = 0.95501; }; class PKM_Bullet03: PKM_Bullet01 { selection="PKM_bullet03"; hideValue = 0.96501; }; class PKM_Bullet04: PKM_Bullet01 { selection="PKM_Bullet04"; hideValue = 0.97501; }; class PKM_Bullet05: PKM_Bullet01 { selection="PKM_Bullet05"; hideValue = 0.98005004; }; class PKM_Bullet06: PKM_Bullet01 { selection="PKM_Bullet06"; hideValue = 0.99001003; }; }; }; class uns_BTR_M18: uns_BTR_PK { skeletonName="uns_BTR_M18Skeleton"; sectionsInherit="uns_BTR_PK"; sections[]= { "G svetlo" //gunner light }; class Animations: Animations { // M18 RR Gun anims class MainTurret { type="rotationY"; source="mainTurret"; selection="OtocVez"; axis="OsaVeze"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class MainGun: MainTurret { type="rotationX"; source="mainGun"; selection="OtocHlaven"; axis="OsaHlavne"; }; }; }; class uns_BTR_M40: uns_BTR_M18 { skeletonName="uns_BTR_M40Skeleton"; sectionsInherit="uns_BTR_M18"; sections[]= {}; class Animations: Animations { // M40 RR Gun anims class MainTurret { type="rotationY"; source="mainTurret"; selection="MainTurret"; axis="MainTurret_axis"; memory=1; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class dial1: MainTurret { selection = "dial1"; angle0 = "rad 3600"; angle1 = "rad -3600"; }; class MainGun: MainTurret { type="rotationX"; source="mainGun"; selection="MainGun"; axis="MainGun_axis"; }; class dial2: MainGun { selection = "dial2"; angle0 = "rad 3600"; angle1 = "rad -3600"; }; //reload anims class magazine_hide { type="hide"; source="ReloadMagazine"; selection="magazine"; minValue=0; maxValue=1; minphase = 0.3; maxphase = 0.6; hideValue=0.6; }; class breech_open { type="rotation"; source="ReloadMagazine"; selection="breech"; axis="breech_axis"; minValue=0.25; maxValue=0.4; angle0="0"; angle1="rad -120"; }; class breech_close: breech_open { minValue=0.6; maxValue=0.75; angle1="rad 120"; }; class breechblock_open { type="rotation"; source="ReloadMagazine"; selection="breechblock"; axis="breechblock_axis"; minValue=0; maxValue=0.25; angle0="0"; angle1="rad -45"; }; class breechblock_close: breechblock_open { minValue=0.75; maxValue=1; angle1="rad 45"; }; class breech_handle_open { type="rotation"; source="ReloadMagazine"; memory = 1; selection="breechhandle"; axis="breechhandle_axis"; minValue = 0; maxValue = 0.25; angle0="0"; angle1="rad -170"; }; class breech_handle_close: breech_handle_open { minValue = 0.75; maxValue = 1; angle1="rad 170"; }; // RR damage class damageGun { type="hide"; source="damage"; selection="damageGun"; minValue = 0.0; maxValue = 1.0; minPhase = 0.0; maxPhase = 1.0; hideValue = 1.0; }; }; }; class uns_BTR_SPG9: uns_BTR_M18 { skeletonName="uns_BTR_SPG9Skeleton"; sectionsInherit="uns_BTR_M18"; sections[]= {}; class Animations: Animations { // RR Gun anims class ammo_hide { type="hide"; source="ReloadMagazine"; selection="ammo_hide"; minValue=0; maxValue=1; hidevalue = 0.1; }; class breech_open { type="rotation"; source="ReloadMagazine"; selection="breach"; axis="breach_axis"; minValue=0.25; maxValue=0.4; angle0="0"; angle1="rad 140"; }; class breech_close: breech_open { minValue=0.6; maxValue=0.75; angle1="rad -140"; }; class breech_handle_open { type="rotation"; source="ReloadMagazine"; memory = 1; selection="handle"; axis="handle_axis"; minValue = 0; maxValue = 0.25; angle0="0"; angle1="rad -90"; }; class breech_handle_close: breech_handle_open { minValue = 0.75; maxValue = 1; angle1="rad 90"; }; }; }; class uns_BTR_MORTAR: uns_BTR_M18 { skeletonName="uns_BTR_MortarSkeleton"; sectionsInherit="uns_BTR_M18"; sections[]= {}; class Animations: Animations { // Mortar anims class camElev { type="rotationX"; source="camElev"; selection="computer"; axis="computer_axis"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class camElev2: camElev { source="mainGun"; angle0="rad +360"; angle1="rad -360"; }; }; }; config.cpp for cfg vehicles class uns_Type55_LMG: uns_Type55_MG_base { scope = 2; displayName = "Type 55 APC (PK)"; model = "\uns_btr\uns_BTR_PK.p3d"; //etc class Turrets: Turrets { class MainTurret: MainTurret { primaryGunner = 0; primaryObserver = 0; proxyType = "CPGunner"; gunnerName = "Gunner"; proxyIndex = 2; commanding = -1; weapons[] = {"uns_pkt2"}; magazines[] = {"uns_250Rnd_762x54_PKT","uns_250Rnd_762x54_PKT","uns_250Rnd_762x54_PKT","uns_250Rnd_762x54_PKT","uns_250Rnd_762x54_PKT"}; selectionFireAnim = "PKM_zasleh"; gunBeg = "PKM_usti_hlavne"; gunEnd = "PKM_konec_hlavne"; body = "PKM_Turret"; gun = "PKM_Gun"; memoryPointGunnerOptics = "PKM_gunnerview"; animationSourceBody = "PKM_Turret"; animationSourceGun = "PKM_Gun"; gunnerLeftHandAnimName = "PKM_handle_L"; gunnerRightHandAnimName = "PKM_handle_R"; turretInfoType = "RscWeaponZeroing"; discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000,1100,1200}; discreteDistanceInitIndex = 2; stabilizedInAxes = "StabilizedInAxesNone"; gunnerAction = "gunner_standup01"; gunnerInAction = "gunner_standup01"; gunnerOpticsModel = "uns_compat\ca\weapons\optika_empty"; initElev = 0; minElev = -18; maxElev = 55; minTurn = -55; maxTurn = 55; initTurn = 0; class ViewOptics { initAngleX = 0; minAngleX = -25; maxAngleX = 80; initAngleY = 0; minAngleY = -75; maxAngleY = 75; initFov = 0.4; minFov = 0.4; maxFov = 0.4; turretInfoType = "RscWeaponZeroing"; discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000,1100,1200}; discreteDistanceInitIndex = 2; }; class ViewGunner { initAngleX = 0; minAngleX = -25; maxAngleX = 80; initAngleY = 0; minAngleY = -65; maxAngleY = 65; initFov = 0.7; minFov = 0.7; maxFov = 0.7; }; }; }; class AnimationSources: AnimationSources { class PKM_ReloadAnim { source = "reload"; weapon = "uns_pkt2"; }; class PKM_ReloadMagazine: PKM_ReloadAnim { source = "reloadmagazine"; }; class PKM_Revolving: PKM_ReloadAnim { source = "revolving"; }; class muzzle_rot_pk: PKM_ReloadAnim { source = "ammorandom"; }; }; }; /////////////////////////////////// m18 - pk works fine class uns_Type55_RR57: uns_Type55_LMG { displayName = "Type 55 APC (57mm Type36)"; model = "\uns_btr\uns_BTR_M18.p3d"; class Turrets: Turrets { class MainTurret: MainTurret { gunnerName = "Front Gunner"; primaryGunner = 0; proxyType = "CPGunner"; proxyIndex = 1; commanding = 1; gunnerAction = "driver_mid01"; gunnerInAction = "driver_mid01"; //inherits pkm from above gunnerLeftHandAnimName = ""; gunnerRightHandAnimName = ""; }; class RR_turret: MainTurret { gunnerName = "Rear Gunner"; primaryGunner = 1; proxyType = "CPGunner"; proxyIndex = 2; commanding = 2; gunnerForceOptics = 0; gunnerOutOpticsShowCursor = 0; stabilizedInAxes = 0; soundServo[] = {"\uns_compat\ca\sounds\vehicles\servos\turret-1",0.0316228,1,15}; // soundServo[] = {"A3\Sounds_F\vehicles\armor\noises\servo_armor_comm",0.017783,1.0,15}; weapons[] = {"uns_Type36"}; magazines[] = {"uns_Type36_HEATmag","uns_Type36_HEATmag","uns_Type36_HEATmag","uns_Type36_HEATmag","uns_Type36_HEATmag","uns_Type36_HEATmag", "uns_Type36_HEmag","uns_Type36_HEmag","uns_Type36_HEmag","uns_Type36_HEmag","uns_Type36_HEmag","uns_Type36_HEmag","uns_Type36_HEmag","uns_Type36_HEmag","uns_Type36_HEmag","uns_Type36_HEmag","uns_Type36_HEmag","uns_Type36_HEmag","uns_Type36_WPmag","uns_Type36_WPmag","uns_Type36_WPmag","uns_Type36_WPmag","uns_Type36_WPmag","uns_Type36_WPmag"}; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; body = "MainTurret"; gun = "MainGun"; animationSourceBody = "MainTurret"; animationSourceGun = "MainGun"; selectionFireAnim = "zasleh"; memoryPointGunnerOptics = "gunnerview"; gunnerLeftHandAnimName = ""; gunnerRightHandAnimName = ""; gunnerAction = "uns_btr_m18_gunner_2";//"BTR40_Gunner_EP1"; gunnerInAction = "uns_btr_m18_gunner_2"; ejectDeadGunner = 1; gunnerOpticsModel = "uns_compat\ca\weapons\2Dscope_SPG_4"; minTurn = -360; maxTurn = 360; maxElev = 40; class ViewOptics: ViewOptics { initFov = 0.111; minFov = 0.111; maxFov = 0.111; }; }; }; class AnimationSources: AnimationSources { class reloadMagazine { source = "reloadmagazine"; weapon = "uns_Type36"; }; //inherits pkm anims from above }; }; /////////////////////////////////// spg9 - pk muz flash fails to show up class uns_Type55_RR73: uns_Type55_RR57 { displayName = "Type 55 APC (73mm SPG9)"; model = "\uns_btr\uns_BTR_SPG9.p3d"; class Turrets: Turrets { class MainTurret: MainTurret {}; class RR_turret: MainTurret { gunnerName = "Rear Gunner"; primaryGunner = 1; proxyType = "CPGunner"; proxyIndex = 2; commanding = 2; gunnerForceOptics = 0; gunnerOutOpticsShowCursor = 0; weapons[] = {"uns_SPG9"}; magazines[] = { "uns_OG9_HEmag","uns_OG9_HEmag","uns_OG9_HEmag","uns_OG9_HEmag", "uns_OG9_HEmag","uns_OG9_HEmag","uns_OG9_HEmag","uns_OG9_HEmag", "uns_OG9_HEmag","uns_OG9_HEmag","uns_PG9_ATmag","uns_PG9_ATmag", "uns_PG9_ATmag","uns_PG9_ATmag","uns_PG9_ATmag","uns_PG9_ATmag", "uns_PG9_ATmag","uns_PG9_ATmag","uns_PG9_ATmag","uns_PG9_ATmag" }; gunBeg = "RR_gunBeg"; gunEnd = "RR_gunEnd"; body = "MainTurret"; gun = "MainGun"; memoryPointGunnerOptics = "gunnerview"; animationSourceBody = "MainTurret"; animationSourceGun = "MainGun"; stabilizedInAxes = 0; soundServo[] = {"A3\Sounds_F\vehicles\armor\noises\servo_armor_comm", 0.017783, 1.000000, 15}; gunnerAction = "uns_btr_m18_gunner"; gunnerInAction = "uns_btr_m18_gunner"; ejectDeadGunner = 1; gunnerOpticsModel = "uns_compat\ca\weapons\2Dscope_SPG_4"; minTurn = -360; maxTurn = 360; initTurn = 0; minElev = -20; maxElev = 70; initElev = 0; class ViewGunner { initAngleX = 5; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.700000; minFov = 0.250000; maxFov = 1.100000; }; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.111000; minFov = 0.111000; maxFov = 0.111000; }; }; }; class AnimationSources: AnimationSources { class ReloadMagazine { source = "reload"; weapon = "uns_SPG9"; animPeriod = 5; }; }; }; /////////////////////////////////// m40 - pk muz flash fails to show up class uns_Type55_M40: uns_Type55_RR57 { displayName = "Type 55 APC (M40)"; model = "\uns_btr\uns_BTR_M40.p3d"; class Turrets: Turrets { class MainTurret: MainTurret {}; class RR_turret: MainTurret { gunnerName = "Rear Gunner"; primaryGunner = 1; proxyType = "CPGunner"; proxyIndex = 2; commanding = 2; gunnerForceOptics = 0; gunnerOutOpticsShowCursor = 0; weapons[] = {"uns_M40RR"}; magazines[] = { "uns_M40_HEATmag","uns_M40_HEATmag","uns_M40_HEATmag","uns_M40_HEATmag", "uns_M40_HEmag","uns_M40_HEmag","uns_M40_HEmag","uns_M40_HEmag", "uns_M40_APERSmag","uns_M40_APERSmag","uns_M40_APERSmag","uns_M40_APERSmag", "uns_M40_WPmag","uns_M40_WPmag" }; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; body = "MainTurret"; gun = "MainGun"; memoryPointGunnerOptics = "gunnerview"; animationSourceBody = "MainTurret"; animationSourceGun = "MainGun"; stabilizedInAxes = 0; soundServo[] = {"A3\Sounds_F\vehicles\armor\noises\servo_armor_comm", 0.017783, 1.000000, 15}; gunnerAction = "uns_btr_m18_gunner_2"; gunnerInAction = "uns_btr_m18_gunner_2"; ejectDeadGunner = 1; gunnerOpticsModel = "uns_compat\ca\weapons\2Dscope_SPG_4"; minTurn = -360; maxTurn = 360; initTurn = 0; minElev = -20; maxElev = 70; initElev = 0; class ViewGunner { initAngleX = 5; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.700000; minFov = 0.250000; maxFov = 1.100000; }; class ViewOptics { initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.111000; minFov = 0.111000; maxFov = 0.111000; }; }; }; class AnimationSources: AnimationSources { class ReloadMagazine { source = "ReloadMagazine"; weapon = "uns_M40RR"; animPeriod = 5; }; }; }; /////////////////////////////////// mortar - pk muz flash fails to show up class uns_Type55_mortar: uns_Type55_LMG { displayName = "Type 55 APC (82mm Mortar)"; model = "\uns_btr\uns_BTR_mortar.p3d"; class Turrets: Turrets { class MainTurret: MainTurret { gunnerName = "Front Gunner"; primaryGunner = 0; proxyType = "CPGunner"; proxyIndex = 1; commanding = 1; gunnerAction = "driver_mid01"; gunnerInAction = "driver_mid01"; gunnerLeftHandAnimName = ""; gunnerRightHandAnimName = ""; }; class Mortar_turret: MainTurret { gunnerName = "Rear Gunner"; primaryGunner = 1; proxyType = "CPGunner"; proxyIndex = 2; commanding = 2; //weapons weapons[] = {"uns_M1941_82mm_Mortar"}; magazines[] = { "uns_8Rnd_82mmHE_M1941","uns_8Rnd_82mmHE_M1941","uns_8Rnd_82mmHE_M1941", "uns_8Rnd_82mmWP_M1941", "uns_8Rnd_82mmSMOKE_M1941", "uns_8Rnd_82mmILLUM_M1941"}; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; animationSourceBody = "MainTurret"; animationSourceGun = "MainGun"; body = "MainTurret"; gun = "MainGun"; gunnerLeftHandAnimName = ""; gunnerRightHandAnimName = ""; //crew gunnerAction = "Mortar_01_F_Turret"; gunnerInAction = "Mortar_01_F_Turret"; ejectDeadGunner = 1; //handling stabilizedInAxes = 0; soundServo[] = {"A3\Sounds_F\vehicles\armor\noises\servo_armor_comm",0.0316228,1,15}; //optics animationSourceCamElev = "camElev"; turretInfoType = "RscWeaponRangeArtillery"; elevationMode = 3; memoryPointGunnerOptics = "computer"; memoryPointGunnerOutOptics = "gunnerview"; discreteDistanceCameraPoint[] = {"eye"}; cameraDir = "look"; initCamElev = 0; minCamElev = -35; maxCamElev = 35; gunnerForceOptics = 1; gunnerOpticsModel = "uns_compat\ca\weapons\2Dscope_SPG_4"; gunnerOutOpticsShowCursor = 0; minTurn = -360; maxTurn = 360; maxElev = 40; class ViewOptics: ViewOptics { initFov = 0.111; minFov = 0.111; maxFov = 0.111; turretInfoType = "RscWeaponRangeArtillery"; }; }; }; class AnimationSources: AnimationSources {}; };
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