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[WIP] Samarsk Uprising - a W40k total conversion
x3kj posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Samarsk Uprising - An unofficial Warhammer 40k Modification for Arma 3 This mod is 100% fan-made, unofficial and strictly non-profit. The mod is neither associated to, nor endorsed by Games Workshop. All assets you see originate either from Arma 3 directly or where made completely from scratch by the creators of this mod. What is Samarsk Uprising? It is an unofficial, fan made, total conversion (TC) project set in the SciFi Universe of Warhammer 40.000. It is a project X3KJ started in earnest about 3 years ago, though some precursor work dates back 5 years. The purpose of this project is to portray a particular made-up conflict (the Samarsk Uprising) between soldiers of the Imperium and Chaos Renegades in the 40k Universe in the most believable (IRL and "in universe") and immersive way possible. At the same time, staying true to the established lore and design as close as possible is of paramount importance. Where did the inspiration come from? X3KJ: "As a long time 40k fan and collector (half of my life at present to be precise) and modder i always wanted to do a game mod for it eventually. When i played the Arma 2 warfare game mode the first time i knew exactly that this was the perfect environment for such a project. I’ve read various Black Library novels and a couple of Forgeworld campaign books along the way. The attention to detail in these is incredible, something that official 40k games and unofficial mods have not yet been able to capture in any way. With this project I aim to do precisely this - capture the detail you could expect from a good novel/ short story/ movie inside a real scale environment. This does mean however, that the scope that the mod can cover is limited." What is the currently planned scope of the Project? Instead of a generic “40k mod”, this TC will deal with one particular conflict, the Samarsk Uprising on a mining world in 544.M41. It is an invented conflict, to not step on the toes of official background and to have some creative liberties. The plot (which hasn’t been developed very much atm., but will be refined and iterated as the project goes) has the purpose to provide immersion, context and stronger inspiration for the people working on this project - and maybe also for players themself. The conflict is between the Imperium of Man and the Chaos Renegades, with the planetary defense forces in the middle of it. Xenos (“alien races”) involvement prior to completion of the current scope is not planned - it would result in less productivity when resources are spread thin. Also, it's a nice break from the "standard 40k video game plots" which repeatedly end in some cesspool of a plot where they try to sell us that 4+ races/factions all are after the same thing on this single planet in the universe. This is not a mod that tries to gobble up all that somehow represents 40k by all means possible. A good, highly detailed and consistent standard of quality is the goal. Also, the gameplay will not be simplified or “arcade-ified” over vanilla Arma 3. Quite the opposite is the case - when it becomes necessary/ makes sense, certain areas will be made more detailed and refined compared to vanilla, without making it cumbersome or difficult to use however. What is the status of the project? When attemtping to work on such a project in a team it is important to establish guidelines of how things look, feel, function etc. This is crucial, otherwise (talking from experience) there will be no consistency and many discussions will surface about trivial things - which mostly just produce nothing but hot air. Finding a common denominator is very difficult, especially when a scifi IP which has never really payed attention to finer details, is transformed into something more realistic. Ask 10 fans about how 40k should be like in (somewhat) realistic terms. You will get 10 different answers. For this reason i (X3KJ) have worked for about 3.5 years on models alone, figuring out how things could be made functional and which direction would be feasible given the circumstances (limited time, Arma engine). A lot of work has gone into figuring out how to make the models more realistic and sensible, without compromising their original look or feel too much. If you want to read up on some of the details/ progress of this work you can glimpse at the warseer log Various playable assetts (tanks, hand weapons, imperial guard uniform,...) are the result of this work, including many more WIP models. Now, with the foundation established (by example, not by word) the playable content needs to be refined and extended to get at least two player factions together. Effects need to be created (visual and audio) and the environment needs to be designed and created, which includes structures, prop models, and a map. Furthermore we are looking to add gameplay features which complement the 40k setting and create new solutions to get around certain restrictions of Arma. How can you help? This project isn’t possible to bring to a releasable state without additional manpower. Therefore we are looking for people who like the direction this project is going (we would suggest reading through the log) and can lend a hand. So if you are a content creator and interested, contact us, or come join the discord channel. There is a need for about anything one can think of: Terrain makers, Modellers, Texture Artists, Concept Artists, Scripters, Config Coders, Audio Artists, VFX Artists, Animators, Mission Makers, Writers, etc. You don’t need to be a professional, but a certain minimum experience in your chosen field(s) is necessary, as we don’t have the manpower/time to teach you from the ground up (yet?). We also have a need for a data server (e.g. a SVN or Git repository). If you can help with providing one and/or administrating/ setting one up, it would be most appreciated. Please don’t ask being alpha/ play tester, unless you can also work with configs to help fix or implement things yourself. We will announce when we need dedicated testers. There is no que or reserve slot for beeing play tester either. When will this be released? We asked our crystal ball, but it engaged self-destruction - simply put: Impossible to tell right now. We are always excited when we can show new stuff, so you can be sure to hear about it when there will be a timeframe for a release. Until that is the case, please be patient. Some may wonder if this will fail like the other 2+ attempts of other groups at a W40k mod for A3. Who knows, we are not farseers. However, this idea isn’t just a brainfart from yesterday, and we know from experience how demanding and challenging a total conversion is. X3KJ for example worked 5 years on modding X3:Terran Conflict, 3.5 years of that on the "X-Tended: Terran Conflict" total conversion. Current Team: X3KJ - Models, textures, animations, configs, stupid ideas and everything else recent volunteers: Genghis Steve - Models, textures, configs nightovizard - Maps Testarossa - Models, textures ComatoseBadger - Models, textures Dedmen - Scripts, models, textures Ranger - textures, map work RichardsD - models, textures ex developer/contributors: MartinezFG11 - Models, textures, configs, anims (Binoculars, Brockers Stubber) Zephyrsouza - Models (HP Model for Tanker+Sergeant Hat) Special Thanks Hatchet, Kiory, Mikero, reyhard, Pufu and all the other helpful folks on BIF and discord creator channels. The Arma WW2/ IFA 3 project team for scripting advise and support on MP compatibility of the extended damage system for vehicles. All 40k Lexicanum Wiki contributors BIS for this great platform and the continuing updates Everyone who provided moral support =) .. to be continued .. Visit our discord channel: Visit our Mod DB page:- 35 replies
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