Jump to content

Search the Community

Showing results for tags 'training targets'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Green Sea
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • Tales of the Republic's Republic News
  • Operazioni Arma Italia's CHI SIAMO
  • [GER] HUSKY-GAMING.CC / Roleplay at its best!'s Starte deine Reise noch heute!
  • empire brotherhood occult +2349082603448's empire money +2349082603448
  • NET88's Twitter
  • Mercurious Brotherhood +2347063372861's +2347063372861>> I WANT TO JOIN OCCULT FOR MONEY RITUAL
  • 123betcasino01's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Hello folks, I am currently working on a mission designed for training puposes. The mission is build upon the OlsenFramework, a mission making framework. Links are to either githubs. I am running into the following problem: a) If I test the mission in the Eden Editors host environment and singleplayer, all code executes flawslessly when addEventHandler is used (obviously no MP). b) When tested on a dedicated server, the EventHandlers (addEventHandler and addMPEventhandler) will not fire at all. This was tested via systemChat messages. The code: (All code can be viewed on the github linked, its the latest changes made and the last version tested on the server) A few months back I was given a script by my units training officer to work with popup targets but it was split in a multitude of files and also only worked partially on dedicated, which I did not like so I rewrote it into a single script. The origin of that code is not known to me, so forgive me for the missing credits. In the init.sqf of the mission, I call code which adds a line of code to each targets which apparently is supposed to 'fix' swivel targets not working in multiplayer dedicated environments. This can be found here. As far as I unterstand this is supposed to disable animation control on all clients (including non dedicated servers and HC), but sofar the targets still behave crappy. if (!isDedicated) then { _localTargets = (entities "Target_Swivel_01_ground_F") + (entities "Land_Target_Swivel_01_F"); { _x setVariable ["BIS_exitScript", false]; } forEach _localTargets; }; later I call my script which is mainly in control of the targets: popup.sqf once via the init.sqf to get all targets into a down position at mission start. This works flawless. Fnc_popup is the same as popup.sqf just processed via: Fnc_popup = compile preprocessFileLineNumbers "customization\popups.sqf"; if (isServer) then { [false,"init",500,initCenter] remoteExec ["Fnc_popup", 2]; }; Players being Instructors are makred via a variable "isInstructor" only players with this restriction will have access to the popup addAction ... actions. Which are placed on landBoards in the mission. en example from the addAction.sqf looks like this: Fnc_popup = compile preprocessFileLineNumbers "customization\popups.sqf"; if (!isDedicated) then { waitUntil { (player == player) }; if (player getVariable "isInstructor") then { arBoard addAction ["<t color='#FF0000'>Raise Bunker Targets",{[true,"setup",15,bnkTgts] remoteExec ["Fnc_popup", 2];}]; arBoard addAction ["<t color='#FF0000'>Lower Bunker Targets",{[false,"reset",15,bnkTgts] remoteExec ["Fnc_popup", 2];}]; }; }; This calls a precompiled form of popup.sqf and now the problöem occurs that everything in that popup.sqf works, except for the damn eventHandlers place on the trainingTargets. case init and case reset work, and throw no script errors. This is the popup.sqf file content: /////////////////////////////////////////////////////////////////////////////////////////// //Script to be called by inits or scripts for operating swivel and popup //targets around a specified object "_center". //params: [ShouldTargetsAutoPop?,WhichSwitchShouldRun?,WhatDistanceFromObject?,WhatObject?] //By PaxJaromeMalues /////////////////////////////////////////////////////////////////////////////////////////// params [["_popenabled",false],["_execution","init"],["_dist",25],["_center",initCenter]]; _targets = nearestObjects [position _center, ["TargetBase"], _dist]; _SwivelTargets = nearestObjects [position _center, ["Target_Swivel_01_base_F"], _dist]; switch (_execution) do { case "init": { { _x setVariable ["nopop", true]; _x animateSource ["terc",1] } forEach _targets; { _x setVariable ["BIS_poppingEnabled", false]; _x animateSource ["terc",1]; } forEach _SwivelTargets; }; case "setup": { "setup called" remoteExec ["systemChat"]; if (_popenabled) then { "popup first condition" remoteExec ["systemChat"]; { _x animateSource ["terc",0]; _x addMPEventHandler [ "MPHit", { "popup first condition EH before CBA" remoteExec ["systemChat"]; (_this select 0) animateSource ["terc",1]; [{ (_this select 0) animateSource ["terc",0]; "popup first condition EH in CBA" remoteExec ["systemChat"]; }, _this, 2 + (random 3)] call CBA_fnc_waitAndExecute; } ] } forEach _targets; } else { "popup second condition" remoteExec ["systemChat"]; { _x animateSource ["terc",0]; _x addMPEventHandler [ "MPHit", { (_this select 0) animateSource ["terc",1]; (_this select 0) removeEventHandler ["MPHit",0]; } ] } forEach _targets; }; if (_popenabled) then { "swivel first condition" remoteExec ["systemChat"]; { _x animateSource ["terc",0]; _x addMPEventHandler [ "MPHitPart", { ((_this select 0) select 0) animateSource ["terc",1]; [{ ((_this select 0) select 0) animateSource ["terc",0]; }, _this, 2 + (random 3)] call CBA_fnc_waitAndExecute; } ] } forEach _SwivelTargets; } else { "swivel second condition" remoteExec ["systemChat"]; { _x animateSource ["terc",0]; _x addMPEventHandler [ "MPHitPart", { ((_this select 0) select 0) animateSource ["terc",1]; ((_this select 0) select 0) removeEventHandler ["MPHit",0]; } ] } forEach _SwivelTargets; }; }; case "reset": { "reset called" remoteExec ["systemChat"]; { _x removeEventHandler ["MPHit",0]; _x animateSource ["terc",1]; } forEach _targets; { _x animateSource ["terc",1]; _x RemoveEventHandler ["MPHitPart",0]; } forEach _SwivelTargets; }; }; I have been sitting at this problem for over a month now, and have no idea what I am doing wrong here. Pls help.
×