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Showing results for tags 'skinning'.
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So I see that the DLC vehicle templates are included in 'Arma 3 Samples' but not the base game vehicle templates like "Offroad 01" / "C_Offroad_01_F". Does such a template exist for the original offroad vehicle? I've found some community templates for it but they don't have the layer detail and are hard to paint properly. fingers crossed!
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GF Skinning Script by GEORGE FLOROS [GR] Description: GF Skinning Script , configurable script. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Skinning Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the init.sqf and description.ext , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Recommended and/or optional addons and mods to use with GF Skinning Script: - Ravage mod - Heros Survive mod - dbo cows mod Notes: Configurable Script. It is working with every mod. You can skin animals or men or anything else modded. You can select the dropped items ( meat or anything ) to be from , Ravage or Heros Survive mod , or any other mod , by adding the classnames of the dropped items. Once you are close to the victim , you will get an addaction: "Skin and quarter the body". You can add your custom sounds when skinning , 3 sounds are included. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Special Thanks to : Big thanks to Killzonekid , for his ArmA Scripting Tutorials. Haleks for Ravage mod. Heros for Heros Survive mod. Changelog: v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40173 Armaholic GF Skinning Script
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skinning No interior or gear on standalone skin (CH-49)
Krijag posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello guys! :D So i am really new to modding in Arma, and currently im trying to make my first skin for a helicopter. The skin is currently done, but i have one "major" issue. The model doesn't have any landing gear nor interior. I have looked at other peoples config.cpp and cfgVehicles and cfgPatches, without getting an solution for my issue. Here are some screenshots of how it looks like atm. And here is the three config files: cfgPatches.hpp class CfgPatches { class Ch49_rnoaf_330sq { units[] = {"Ch49_rnoaf_330sq"}; weapons[] = {}; requiredVersion = 1.2; author = "Krijag"; requiredAddons[] = {}; }; }; cfgVehicles.hpp class CfgVehicles { class I_Heli_transport_02_F; class Ch49_rnoaf_330sq : I_Heli_transport_02_F { _generalMacro = "I_Heli_transport_02_F"; displayName = "CH-49 RNoAF 330sq SAR"; scope = public; scopeCurator = 2; scopeArsenal = 2; crew = "B_Helipilot_F"; typicalCargo[] = {"b_survivor_F"}; side = TCivilian; faction = CIV_F; hiddenSelectionsTextures[] = {"\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_1.paa", "\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_2.paa", "\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_3.paa"}; availableForSupportTypes[] = {"Transport"}; }; }; config.cpp #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define private 0 #define protected 1 #define public 2 class DefaultEventhandlers; // External class reference #include "CfgPatches.hpp" #include "CfgVehicles.hpp" #include "cfgMods.hpp" Hopefully someone can help! -Krijag -
hi all, i have a important question. Is it possible to retexture a vest without any mods? I want a vestskin on my altis life server. Is that possible? If yes how? Thats the code of uniforms: if (uniform player isEqualTo "U_B_CombatUniform_mcam") then { player setObjectTextureGlobal [0, "textures\med\notarzt.paa"]; }; Another number or and delete uniform and write vest? I hope so, thanks NiceKype