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Showing results for tags 'sign'.
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Hi everyone, good morning. I have a question about billboards with modified textures. I usually insert my image into the standard billboard, with the sqf file in mp example, example: /* File: billboards.sqf Author: Trill Contact: Description: Custom Buildings */ diag_log format['Custom %1 - Starting billboards.sqf',time]; //Krasnostav Aircraft Trader// _pos = [11999.81,12669.938,0]; _object = createVehicle ["Land_Billboard_F", _pos, [], 0, "CAN_COLLIDE"]; _object setDir 52.993; _object setPosATL _pos; _object setObjectTextureGlobal [0, "textures\newtonio.jpg"]; _object allowDamage false; and it works perfectly well, and I put them in dozens with "Land_Billboard_F" but, if I wanted to put two pictures on this billboard, always using the billboard.sqf file, how can i put it in two, considering that the billboard coordinates are unique? the billboard is: "Land_Billboard_04_blank_F" to consider that I obviously use them on my server. I thank all those who are interested in my problem, and I apologize for mistaken posting in a section that does not agree. Thank you Antonio
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Hi all! I have been trying to set a script where you select an "Addaction" in a sign, then you recive a loadout. This is what I have so far. (it is not working) I have a sign with this init: this addAction ["Loadout 1", "Loadout1.sqf"]; Then I have an SQF in my mission file called Loadout1. and in that file, I have the loadout export from the "Armory" I have no idea if this is right Thanks in advance -Victor