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Hey! I've been trying to adapt the ambient civilian module released by BI to allow modded factions. So far the only way I've found this doable is by adding some code on unit created. _civs = [ "LOP_Tak_Civ_Man_06", "LOP_Tak_Civ_Man_08", "LOP_Tak_Civ_Man_07", "LOP_Tak_Civ_Man_05", "LOP_Tak_Civ_Man_01", "LOP_Tak_Civ_Man_10", "LOP_Tak_Civ_Man_02", "LOP_Tak_Civ_Man_09", "LOP_Tak_Civ_Man_11", "LOP_Tak_Civ_Man_12", "LOP_Tak_Civ_Man_04", "LOP_Tak_Civ_Man_14", "LOP_Tak_Civ_Man_13", "LOP_Tak_Civ_Man_16", "LOP_Tak_Civ_Man_15" ]; _loadOut = selectRandom (getUnitLoadOut _civs); _this setUnitLoadout _loadOut As you can probably tell I'm using PO4 and want to make generic desert-y civlians. I haven't tested the code but it should be working. Now the only problem is the civies all look like John Wayne dressed up in taki wear. They speak greek/french too which is an issue as well as their names being Gorkhus Thanos and shit. Is there any way to impliment this somehow? identityTypes "LanguagePER_F", "Head_TK", "G_IRAN_default" faceType "Man_A3" genericNames "TakistaniMen" I want the language, heads and names fitting for the environment (far west asia) assigned to the civies. I haven't found a way of doing so without creating hundreds of versions of custom identities in the description.ext. Any help would be greatly appreciated!! :)
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