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Showing results for tags 'respawn inventory'.
Found 2 results
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Change of loadout in consideration of role limits
FriZY_SK posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I am using BIS respawn menu in MP mission. I would like to have possibility change loadout (defined in description.ext) anytime in mission (not only after respawn). Actually I dont know how to check limits per roles which are already used. Could you help me with this problem? Maybe someone already create such script or whole GUI for that. Thanks -
respawn inventory Respawn Inventory Medic
Casio91Fin posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
An error has occurred somewhere here that MEDKIT is not found inside the backpack. Try and tell me where the problem is. loadout.hpp class WEST3 { displayName = "Medic"; icon = "\A3\ui_f\data\map\VehicleIcons\iconManMedic_ca.paa"; role = "Support"; show = "side group _this == west"; weapons[] = { "arifle_MXC_Black_F" }; magazines[] = { "HandGrenade", "HandGrenade", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer" }; items[] = { "FirstAidKit", "Medikit" // this gives rise to difficulties }; linkedItems[] = { "V_TacVest_oli", "H_MilCap_mcamo", "G_Shades_Blue", "optic_MRCO", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "ItemGPS" }; uniformClass = "U_B_CombatUniform_mcam_tshirt"; backpack = "B_AssaultPack_mcamo"; }; InitServer.sqf [west,["WEST3",6]] call BIS_fnc_addRespawnInventory; // Medic description.ext #include "loadout.hpp"