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Hello, I noticed something strange when I load up my mission on a multiplayer server. I have changed the "skillAI" and "precisionAI" values in the .Arma3Profile file on the server that I am using, but when I double click on a soldier in the Zeus view, I still see that the soldier's skill level is at the default 50%. Are the custom values being applied and just not showing or is there an error somewhere? See the full .Arma3Profile script for my server below. version=1; blood=1; singleVoice=0; gamma=1; brightness=1; maxSamplesPlayed=128; difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=2; friendlyTags=2; enemyTags=0; detectedMines=2; commands=2; waypoints=2; weaponInfo=2; stanceIndicator=2; reducedDamage=0; staminaBar=2; weaponCrosshair=1; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=0; deathMessages=1; vonID=1; mapContent=0; mapContentFriendly=0; mapContentEnemy=0; mapContentMines=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=3; }; class CustomAILevel { skillAI=0.80000001; precisionAI=0.40000001; }; }; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=3.125; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999;
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