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Showing results for tags 'permissions'.
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so I'm getting an error after the last hot fix patch today, "windows cannot access the specified device, path or file. you may not have the appropriate permissions to access the item" if I click ok the launcher pops up again and shows me the game failed to boot and i can start the game with battle eye disabled. however, this is not acceptable for online play. so far I have tried deleting the battle eye files off the appdata folder i have run a battle eye uninstall.bat file in the arma folder, and i have done a number of steam file checks. I have also run the launcher, and the game directly in administrator, i have changed the file properties of the arma and battleye .exe to launch in administrator mode as well. Please, any help would be appreciated.
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Workshop Missions and Mods - What can missions/mods execute?
pierreofthefrench posted a topic in ARMA 3 - QUESTIONS & ANSWERS
Hi all, I've poked around with missions scripting in the past, but I'm really looking for a concrete answer on this. I love modding and mods in general for all games, but, as a software engineer myself, I tend to get a bit paranoid of what I install / grant permissions to. When I download an Arma3 Mission or Mod, what kind of things can these do? ie. Execute .exes, include and reference compiled c++? I know that mission files are .pbo, which contain an arma scripting language, which limits itself to functionality supported by the engine. However, I've always seen a lot of references to compiled C++ code. Some mods (like Breaking Point) seem to do a lot more than just script together some gameplay behaviors so I can only assume it does a bit more than just scripting language things. Looking through the CUPs addons and BattleRoyale, I only see .pbos and a few other non-code/binaries. Are there particular restrictions on mods vs missions, how can I tell if they're trying to install/execute binaries or arbitrary code? Any insight would be greatly appreciated.- 4 replies
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