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bug Vanilla weapons squad - leader (player) orders, on AIs, are broken by "deputy leader".
pierremgi posted a topic in ARMA 3 - TROUBLESHOOTING
Hi all, It seems to me unconscious state provides some trouble with commanding menu. In Vanilla Arma 1.80, all DLC's (but Kart). Place a group of units, player leader. SP/MP doesn't matter but, for some consistency, let's play in MP, respawn on death, revive enabled for all players. I named 3 units u1,u2,u3, and in a radio trigger, (or what ever mean to run a code), I prepared the unconscious state for these 3 units (tested with 3 but probably not significant), by {_x setUnconscious true} foreach [u1,u2,u3]; Run the preview in SP or MP (so you're in hosted server). Command units to move Call the code to make three of them falling unconsious continue to command the group... - each time you're ordering "regroup", the remaining units will regroup on your position, - each time you're ordering "go here", the remaining units will regroup around an unconscious unit (TL?) , no matter the direction you ordered. See video. It's "almost" the same if you replace setUnconscious true by setDamage 1 (killing units). Just test it! At the very first seconds the units seems to rally a dead unit then follow your order when the "situational awareness" is broadcast inside the group. Dead units are ignored and the move order is correctly executed. On the contrary of their unconscious state, probably breaking the broadcast S.A. IMHO, Unconscious state is not correctly implemented for all AI behaviors or AI presence/status. NB : To be compared with all animations (like healing) incompatible with falling into unconsciousness. The healing anim continues after revive but the unit is stuck in weird prone. I hope this help. EDITED (see below) This is a bug from a more complex problem, not only on unconscious units, but also "deputy leader" stuck somewhere. ARMA ENGINE BUG.