Jump to content

Search the Community

Showing results for tags 'objectsmapper'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Arma Reforger
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Livonia
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • SOS GAMING's TS³ Viewer
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor
  • kjgiudhsiugiudfhiughsidiug's ihgdifhgiusdhfigisudhfiugdsf
  • Tales of the Republic's Republic News

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 1 result

  1. Hi all, I was hoping someone would be able to help with the following. I've created a composition which is spawned using ObjectsMapper. I want to be able to disable damage and enable dynamic simulation on each of the items in the composition. Additionally I want a way of deleting the composition on objective completion. The problem I'm having is getting the building from the array. _HQComp = [ ["Land_Cargo_HQ_V3_F",[0,0,0],89.937,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[8.04028,-1.2489,0],89.872,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[7.69019,7.33813,0],89.872,1,0,[0,0],"","",true,false], ["Land_PortableLight_double_F",[11.2708,5.54102,0],313.275,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[8.07739,-9.8667,0],90.1586,1,0,[0,-0],"","",true,false], ["MetalBarrel_burning_F",[-1.35107,13.1682,0],0,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[2.74634,-13.2556,0],0,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[-5.88013,-13.412,0],0,1,0,[0,0],"","",true,false], ["B_supplyCrate_F",[-14.9216,-0.610474,0],88.5408,1,0,[0,0],"","",true,false], ["Box_NATO_WpsLaunch_F",[-14.9614,3.56836,0],91.5848,1,0,[0,-0],"","",true,false], ["Land_Cargo_House_V3_F",[-13.1018,10.2432,0],270.412,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[10.7866,12.7167,0],0,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[14.2078,9.14673,0],269.947,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[-17.5911,0.522949,0],89.8719,1,0,[0,0],"","",true,false], ["Land_CncBarrier_stripes_F",[16.7244,5.35376,0],0,1,0,[0,0],"","",true,false], ["Land_Cargo_Patrol_V3_F",[-12.9534,-12.9851,0],358.398,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[-12.0073,14.6807,0],0,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[-17.4727,-7.99268,0],90.1586,1,0,[0,-0],"","",true,false], ["Land_Cargo_Patrol_V3_F",[12.1367,13.3417,0],358.398,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[-14.3176,-13.4429,0],0,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[-17.8599,9.36365,0],89.8719,1,0,[0,0],"","",true,false], ["Land_CncBarrier_stripes_F",[16.4963,13.2567,0],0,1,0,[0,0],"","",true,false], ["Land_CncBarrier_stripes_F",[20.6875,9.172,0],0,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[2.70532,23.7155,0],0,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[-5.86133,23.599,0],0,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[-17.7747,17.9559,0],89.8719,1,0,[0,0],"","",true,false], ["Land_Cargo_Patrol_V3_F",[-17.2051,18.9408,0],88.6308,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[23.6223,10.1174,0],269.947,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[11.2742,23.9015,0],0,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[-14.479,23.327,0],0,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[23.3862,18.7457,0],270.049,1,0,[0,0],"","",true,false], ["Land_HBarrier_Big_F",[19.97,24.0022,0],0,1,0,[0,0],"","",true,false] ]; 0 = [(_ObjPos), random 360, _HQComp] call BIS_fnc_ObjectsMapper; { _x enable damage false; _x enableDynamicSimulation true; } ForEach _HQComp; {deletevehicle _x;} ForEach _HQComp; The question is how do I return each object from each string to get this to work? The above doesn't work as it's a string and not an object. Thanks in advance. Mitch
×