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Found 1 result

  1. Hi! This suggestion is special and I prefer to give it following the confirmation of a VIGOR partner 🍅who brought the new features of the new season with the opinion of the community that I also monitor closely. You know me, I have been sharing suggestions to improve the game for a year and I know almost the entire PlayStation community so giving an opinion for most of my friends is appropriate. * For the new features related to the reward box in the shelter, nothing to complain about, the 200,000 resources for a random plan are a perfect way for old and new players to progress. Very nice on that, many find it great ! * The implementation of bleeding in the game following an injury, I personally remain mixed like many, it is true that it would make the game more realistic and attractive HOWEVER I will put myself in the shoes of beginners who already do not have much to heal themselves with little experience for many in the field of survival and seeing this new difficulty added after the endurance patch and the difficulty of recovering resources only risks scaring them and making them flee the game. Likewise if you plan to do the same thing when a player falls from a great height and breaks a leg it might not be appreciated even by old players it could just be frustrating, to that I would like there to be one thing to do something simple: -Give at least the default bandage plan for EVERYONE to make survival viable for new players.🍅 OR modify the bleeding, what I mean by that is to heal yourself by tearing a piece of your outfit with an animation [touch] or an emote a little longer than those already present for example in order to stop the bleeding. This action will be useful by bringing something new to cough and could not be so unfavorable !!!! I also specify that the bleeding should not be established in ELIMINATION because only 2 classes have healing and they are the worst classes! A good player who dies or loses because of bleeding in the game will just be frustrated and will stop playing like EatingRocket one of the oldest players of Vigor and the best. kisses to you my friend" I'm correcting my judgment about the bleeding, I just saw that it's only about the crossbow and some specific weapons can play a role so that gives a good point in my opinion, well done 🙂 *For the battle pass I am against, as already specified in my old messages, players do not want repetitive cosmetics that just change color and that will not differentiate them from others they want novelty! Something that makes them want to say "wow I love that I want it" I do not have the sales figures for example of the Halloween outfit at 20 euros which has an animation on the head after an elimination but this kind of thing was found cool by the community! You can confirm it YOURSELF and therefore add animations to the outfits or other weapons! Putting a season pass on the theme a little of "ouijas/rituals" is good but it lacks elements satisfying for the players! A weapon plan or a consumable is already the minimum and I made you lots of suggestions! With MUCH BETTER rewards. I take the weapons of the pass, given only 1 L86A1 at a level 49 of the battle pass is just not acceptable! At this level, players must have a reward that must make them dream! Push them to surpass themselves to reach these levels!!! While remaining reasonable, the weapons of the battle pass should be given in batches of 5 minimum because a weapon recovered from the battle pass is lost in less than 5 minutes in an expedition if we die, it is completely useless. Same for consumables and tickets! Give MUCH MORE AND IN BATCHES OF 3 not individually! These are not a few tickets that will cost you money, quite the contrary! This will make the player want to buy the pass and play! I lack information regarding seasonal challenges I hope my previous recommendations on this subject have been seen regarding a new unique Gold outfit expected, this would make many want to do them because for this season and the last and even the one before, I have many acquaintances who did not even try to finish their challenges in view of the final reward which did not seem satisfactory to them in exchange for all their efforts.
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