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Showing results for tags 'nautical'.
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After a 3 year hiatus all the boats are back! Nautical mines, nautical barricades, Nautical Minefields supporting editor / script placement, SOC-R special operations boats, and the tugboat and freighter. Freighter also has a vehicle-in-vehicle configuration option. The 8-man life raft is back too! Air-launched sea mines including US-designed Quick Strike sea mines, and Russian/Soviet design MDM-3 and MDM-5 models. Air-launched mines support Jets dynamic loadouts for vanilla and several mod factions to include CUP, pook BOMBER pack, pook EF-2000, and VME PLA mods. More mod support may be added in the future. Upload to Steam complete. Upload to my OneDrive is complete (150mb 7zip) Fully signed; bikey is included as well: https://onedrive.live.com/?id=5B54FC51A7917265!156706&cid=5B54FC51A7917265 CHANGELOG I'M KING OF THE WORLD!!! Yes the SOC-R boats too! (yes these are A2 pics) Nautical Mines also made it back! Support for dynamic loadouts for numerous mods including CUP, POOK Bombers, POOK EF2000, Vanilla BIS, and VME PLA. Minelayer can lay individual mines that spawn directly behind the boat (15 second charging delay), or lay a minefield with a 30-second arming delay. Minefield is a 150m area with randomly placed mines! 🙂 Editor/script-based minefield placement can consist of any of the mine types and automatically selects shallow mines depending on water depth. Available in either 150m- or 300m sizes. Beach barricades include mined concrete Dragon Teeth barricades and mined Hedgehog.
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Hey there, hope this message finds you well. I just read a bit around this below, but no clue how I'll know through the code if the player's vehicle is amphibious. All I want is a bool value as a return. https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#canFloat I've already investigated: https://community.bistudio.com/wiki/BIS_fnc_objectType https://community.bistudio.com/wiki/isKindOf https://community.bistudio.com/wiki/typeOf