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Showing results for tags 'lockheed'.
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Oshkosh L-ATV, Lockheed Martin JLTV and AM General JLTV
kuvangc posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the JLTV mod will part of SSS works and US naval warfare pack JTVSs will be replacer of HMMWV The Joint Light Tactical Vehicle (JLTV) is a United States military (specifically U.S. Army, USSOCOM, and U.S. Marine Corps) program to part-replace the Humvee that is currently in service[4] with a family of more survivable vehicles with greater payload. JLTV traces back to 2005 but publicly emerged in January 2006, with early government requests for information noting: "In response to an operational need and an ageing fleet of light tactical wheeled vehicles, the joint services have developed a requirement for a new tactical wheeled vehicle platform that will provide increased force protection, survivability, and improved capacity over the current Up-Armoured High-Mobility Multipurpose Wheeled Vehicle (UAH) while balancing mobility and transportability requirements with total ownership costs." The joint service nature of the effort was assured through Congressional language in the Fiscal Year 2006 (FY06) Authorization Act, which mandated that any future tactical wheeled vehicle program would be a joint program. JLTV is what Oshkosh calls the "Core1080 Crew Protection System," which includes mine resistance, IED detection, and a lot of bolt-on armor. It's not just about defense, though: optional turret and missile launch units put bite behind the bark. A suspension that can be raised and lowered electronically makes it easier to transport JLTVs to wherever they're needed, but out in the field, it's got 20 inches of wheel travel for insane off-road capability. Oh, and Oshkosh claims it's 70 percent faster than the best tactical wheeled vehicle (TWV) in the market currently. http://s1030.photobucket.com/user/kuvan13/media/untitled_zpszhnrkqre.png.html -
So right now I am working on a mod to add my clans insignia. I want to do this vs using the description.ext method for many reasons. Anyways, When I use the description.ext method, the emblem loads in just fine. But if I use the mod method, they don't seem to load right. I go to the virtual ammobox and the emblems are listed, but the preview icon isnt there, and it doesn't show up on the uniform. So I am not sure if I am doing something wrong with my config.cpp because when I do it via the description.ext, its fine. Here is my config class CfgPatches { class UNS_Patches { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; version = 1.0; author[] = {"Kocrachon"}; }; }; class CfgMods { class ISA_Patches { dir = "ISA_Patches"; name = "ISA Patch and Insignia"; picture = "/ISA_Patches/sqd_logo.paa"; hidePicture = "false"; hideName = "false"; action = "http://www.isa-clan.com"; }; }; class CfgUnitInsignia { class PATCH_ISA_MAIN { displayName = "ISA Insignia"; author = "Kocrachon"; texture = "ISA_Patches\data\isa\sqd_logo.paa"; textureVehicle = ""; }; class PATCH_ISA_EMBLEM { displayName = "ISA Emblem"; author = "Kocrachon"; texture = "ISA_Patches\data\isa\squad_emblem.paa"; textureVehicle = ""; }; };
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http://lockheedmartin.com/us/products/compact-fusion.html so let's discuss this promising technology, 10-100MW on truck, ship, building ... this will change heavy military in nutshell note: there is also ongoing discussion in LENR thread http://forums.bistudio.com/showthread.php?139458-LENR-quot-Cold-Fusion-quot-Pons-and-Fleischman-got-it-right-sort-of-say-NASA-MIT-Stanford-etc