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Saaret Release date : Estimated Q1 2023 / Q2 2023 Saaret is my first map for Arma 3. All structures placed on the map are from Arma 3 assets, no mods such as CUP - Core. It is a completely fictional terrain. Plopper is used for object placement. The islands are divided into 3 different zones namely, The Northern Islands : Consists of three islands which are connected via causeways and contains the capital of this archipelago. The Middle Islands : All three islands are controlled by the military and are used for bases as well as training purposes. The Southern Islands : Two islands, one natural and the other man made which is an airport. Description Terrain Size : 8192m x 8192m Map Size : 2048 x 2048 Cell Size : 4 Version : 0.6.4 Number of Objects : 91424 Features This map takes inspiration from the South Pacific, especially The Solomon Islands and The Marianas. The clutter is quite tall, such that even in third person you can barely see what is ahead of you, so be prepared for close quarter combat. Bunkers can be hidden in rocks and trees, airports are protected using rock formations, an underwater tunnel for moving undetected using a SDV across the middle islands. There is a high tree density on the islands, which combined with the tall clutter does not cause a major performance drop while moving or flying on the islands. The image album is available here. More images will be posted in this thread. Goals Initial goals are to populate all islands with man-made structures, roads and lights After that I will start to add trees to the islands. Dependent upon how Arma 3 handles the map, the clutter size will be reduced or the tree density will be reduced. Finally all the underwater stuff will be added. Links Steam Workshop : https://steamcommunity.com/sharedfiles/filedetails/?id=2619970987 Youtube links : North Island Showcase - https://youtu.be/4NiBvRqHlyQ Causeway showcase - https://youtu.be/y-8q7hi9urg Saaret Night Flying - https://youtu.be/gKvpoaAwLZY Saaret Showcase - Any and all feedback is appreciated. Changelog:
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