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It's been a long time, as i know, no one fix this issue that brings unrealistic game play to ArmA3 jet game-play: wrong ILS, Instrumental Landing System. The ILS in real life works like this: which use...blah blah blah... and have a 3 degree glide slope, which is around ~600m/s for vertical speed. But the one in ArmA is having a ILS glide-slope that is more than 5 degrees: A steep glide-slope may, or will cause a critical and deadly damage to the landing gear, which will cause a crash on final. Having a right ILS is critical to all jet pilots when landing at bad weather, or even night, or even having short range graphic generation which will completely make them blind on a normal ILS approach or a extended base leg. I hope this will bring attentions to the developer and correct this mistake. At last, I would like to thank all developers and mod makers for their hard work towards the coming Jet DLC. Here's the ONLY glide slope that i found right in ArmA3 (i dunno why...):