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Showing results for tags 'gamescom'.
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Hello everyone, a few of us will be helping out our colleagues at GamesCom next week, including myself and Salat, one of our designers. Thus I will be unavailable for fixes and will likely be inactive on the forums during that time. The rest of the team will continue working on fixing bugs, improving missions and also getting trading cards ready, so something to look forward to. They will of course be available to answer questions and sort through the tracker, but will be unable to change core game functionality. Most importantly, Steam Workshop support will be implemented during this time, and the tools along with the support will be released once we have returned. Developer builds should still occur regularly, so you will not miss out on any fixes and updates. Kind regards, Martin Melicharek (TKOM Project Lead)
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Need Help changing the Faction of a retextured addon
BoltboxerPro posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
For my new campaign, I got to work changing the textures and armor of the default SUV. So the easy work is done- now comes the fun part. I want to change the side from all the default ones the SUV comes with (civ, uno, taki army, pmc) to just one that has its own custom name. The only problem is that i need some insight on how to change the faction to my own unique one. The code under me was pulled from the end of "CfgVehicles.hpp". WHat do I have to change here to make it my own? class SUV_TK_CIV_EP1 : SUV_Base_EP1 { scope = public; crew = "TK_CIV_Takistani01_EP1"; typicalCargo[] = {"TK_CIV_Takistani01_EP1", "TK_CIV_Takistani01_EP1", "TK_CIV_Takistani01_EP1", "TK_CIV_Takistani01_EP1", "TK_CIV_Takistani01_EP1"}; rarityUrban = 0.8; faction = BIS_TK_CIV; side = TCivilian; }; class SUV_TK_EP1 : SUV_Base_EP1 { scope = public; rarityUrban = 0.8; side = TEast; faction = BIS_TK; crew = "TK_Soldier_EP1"; typicalCargo[] = {"TK_Soldier_EP1", "TK_Soldier_EP1", "TK_Soldier_EP1", "TK_Soldier_EP1", "TK_Soldier_EP1"}; }; class SUV_UN_EP1 : SUV_Base_EP1 { scope = public; rarityUrban = 0.8; side = TGuerrila; faction = BIS_UN; crew = "UN_CDF_Soldier_EP1"; typicalCargo[] = {"UN_CDF_Soldier_EP1", "UN_CDF_Soldier_EP1", "UN_CDF_Soldier_EP1", "UN_CDF_Soldier_EP1", "UN_CDF_Soldier_EP1"}; }; }; If it helps, here is the config.hpp #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 enum { STABILIZEDINAXISX = 1, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, STABILIZEDINAXESNONE = 0, }; #include "CfgPatches.hpp" #include "CfgVehicles.hpp" Thanks!