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Recently two of our missions faced bug reports coming exclusively from Dedicated servers. Everything worked as intented in MP Hosted servers but not on Dedicated ones. The two issues that came up were these: 1.] Mission: Panochori Cleanup Description: Players start the mission by being in a helicopter that transfers them to the insertion location. Dedicated Bug: JIP players fell of the chopper and ended up airborn. Fix (Thanks to the person that detected the bug): Used this moveInCargo tran1; in the init of every playable unit that was in the helicopter. 2.] Mission: Eco Terrorists Description: Players meet the Governor (AI Unit) who is then grouped with a particular player. Dedicated Bug: AI unit has a disable "PATH"; that would not be enabled. The trigger that enabled the AI unit's path also grouped the unit to the player. The grouping worked but not the enableAI "PATH"; command. Fix (Thanks to the person that detected the bug): Added a script and an addAction command and also changed disable/enable "PATH"; to disable/enable "MOVE"; So what I would like to know is why these issues occured. Knowing such a thing would be really helpful since we will not let them repeat themselves. Is the dedicated and MP server that different? Are there specific procedures to avoid such bugs?