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Found 2 results

  1. black_hawk_mw2_87

    DATA TERMINAL TASK

    Hello, everyone! I am trying to create a task for my current mission using the data terminal (Land_DataTerminal_01_F) from Things/Military in the Eden editor. I am using a script in object's init field that automatically creates a task which Title and Description can be modified inside the script. This is the script I have used: MGITerminal1 = this; [MGITerminal1,"red","orange","green"] call BIS_fnc_dataTerminalColor; MGITerminal1 addAction ["Activate terminal",{ MGITerminal1 removeAction (_this select 2); MGITerminal1 spawn { [_this,3] call BIS_fnc_dataTerminalAnimate; sleep 10; firstTask = ["task0", true, ["Description here","Title here",""],nil, "ASSIGNED", 0, true, true,"",true] call BIS_fnc_setTask; [MGITerminal1,0] call BIS_fnc_dataTerminalAnimate } }]; What I want to do is create a completed task using Create Task - Succeeded or Set Task State and a connected trigger that checks if the data terminal has been used or if I have interacted with the object itself that can be named for this purpose. Do you have any suggestions? Perhaps that could be a script that checks if another object is alive. I have used such scripts already, but how can I make it happen using one of these methods or anything else? Thank you in advance.
  2. I would like to know how to link the virtual spectator module to a data terminal object so that people can respawn yet still be able to use the spectator functionality if they choose to do so. I know that it's possible because I was previously a member in another unit, and they did what I described in the last sentence; I would communicate with them, but there are complications to doing so that I would rather not specify the nature of. If you know something about scripting, then even if it may not be functional, I would still appreciate a comment that will at least guide me in the right direction so to speak.
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