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How to: Cancel AI Spawning After A Trigger
black_hawk_mw2_87 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello everyone! I need some help with scripting. I want to put several enemy squads against a fortified position that must be stopped. But in order not to mass to many enemy units on the ground and prevent fps from dropping down I want to make these enemy units spawn for... let's say... a couple of times after one of the units (entire group) is dead. In my case - enemy boats crossing a river. When one of the boats is disabled, destroyed or the enemy group on board is eliminated, this action should work only a few more times no matter which group is destroyed, so after this condition of destruction is completed for several times, they must stop spawning again. The better idea or solution would be if all enemy groups stop spawning after some time, for example 10 minutes. In this 2nd case - the players receives a task to hold the enemy for 10 minutes (or in the first case to hold X waves/boats). I know how to put the spawn module, but I am not sure if it consist any options to make this action repeat random number of times, for example. Would you help me? Cheers!