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FULL RELEASE THREAD (link) I've had this project half finished for months now, but I am seeing what the community may think of a contamination area mod. What does this mean? It means that you can simulate a biological attack (or anything in your imagination) within a user defined/placed area and the only way you can make it through it is if you have a "mask" on or certain set of gear (all user defined). This mod would be modular and allow you to define any headgear/goggles/uniform/vest to be considered necessary gear for traversing the area (so it will work with Hidden Identities) and there is a detection sound when you are in the area (similar to a Geiger counter) so you know if you need to have your gear on or not. The mod will have no outside dependencies, but will be compatible with ACE3 in the sense of how damage is applied over time to the player if ACE3 is enabled on the client. Please let me know if this would be of any use (or if there is something already out there) and I may be able to find some time to finish it and push it out to the community :)! Features List(s): Here is some footage of what I have thus far: Aspiring/Interested Developers If you are interested in assisting me with this mod, there is a list of features below that I'm unsure I can complete myself, you will of course get credits when/if it's released! - MOPP Gear models/configs (mask, suits, etc.) -Particle effects for areas Please PM me here on the forums if you are interested!
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- contamination
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