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Showing results for tags 'ai waypoints'.
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Hey guys! I’m trying to create a WWII POW Escape mission that features AI guards and some AI prisoners to make the prison lively. Basically I want the camp AI prisoners to walk around the camp in the daytime but go into their huts and stay there at nighttime before then coming back out again in the morning and doing that whole day/night cycle over again indefinitely - is it possible do this? I can only seem to make them cycle in the yard indefinitely regardless of the time of day, but if they’re out at night (when they shouldn’t be) then the searchlights go mad and it kills the immersion. Any help appreciated!
LT.DANG posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGI'm making a COOP sector control mission for IFA3 AIO LITE using spawn ai modules and would like to get rid of them and spawn ai with a script as there are more options for timing of spawns and skill attributes with a script. I would like to know if there is a way to add or link the ai sector tactic module to their waypoints in a script so that they behave like the ai that spawn from spawn ai modules and take sectors. I could just set out markers for waypoints that they randomly choose from but I find that it doesn't work as well as an ai sector tactic for module spawned ai. Any help would be apprerciated.