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Visually transparent bush help (hidey bush)
ekstramarko posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
EDIT Got it working as v 0.1 The viewgeometry needs to be way bigger than the actual geometry to feel "realistic" for anyone who's interested. ------------------------------------------------------ I have an idea that (in my mind at least) might tackle Arma AI's keen ability to see through grass and ground clutter. Essentially, I just want to put a bush in front of the player that isn't visible to the player but is to the AI. It's not quite that dumb (parameters of stance, detecting surfaceType etc and it's actually several somewhat randomly placed bushes that move with the player all aimed at making this feel truly natural) but that's the gist of it. No actual tinkering with the AI, just a hidey bush. And I want this bush to work in singleplayer as well - I mention this because I expect hideObject might be all I need in MP as it's a local only command. The way I see it, the best thing to do would be to make my own 3D model (maybe all I need is a rectangle) and make it transparent from the get go while making it completely passable to bullets and it still obscuring the AI's view. I don't know how to do this. I know Blender essentials but that's it and I don't know how Arma figures out which parts of a model are see-through, how bullets react to it or how to set up the "fake" transparency, or if what I want is possible at all. I'm looking for tips, advice, pointers at what to read, anything. Programming wise I think I will be able to stumble my way through actually coding up the logic of this at least to a proof of concept level.-
- blender
- 3d modelling
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