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Found 2 results

  1. I have all 3 sides set as enemy to each other and me playing as civilian with AddRating -5000, only problem i have is i want other civilians to join my group, when i get another civilian unit to join my group he still sees me as an enemy, is it possible to make just that specific unit ignore my AddRating? It would be cool if units with the same AddRating levels friendly to each other.
  2. Hello everybody. There's a point in my coop-mission, where I want to reset the players ratings. The script in which I want to do so is run only by server (executed in initServer.sqf). init.sqf resetRatings = {rating _x} forEach playableUnits; script.sqf ... {if (side _x == EAST) then {_x addRating - rating _x}} forEach playableUnits; resetRatings = {rating _x} forEach playableUnits; publicVariable "resetRatings"; Testing on a dedicated server, the new result of resetRatings is not broadcasted to my player unit. Some help would be much appreciated :)
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