garack666 10 Posted June 2, 2009 Dont matter if i am 100 metres or 3 metres near a vehicle. Sound is always too loud from it. My gun is very silent but ambience sounds and vehicle sounds and other guns sounds are always the same volume..and much louder then my own gun. Look at Project reality or other FPS ... Sound is more silence when you go from the sound source away... In most maps i here very loud vehicle sound und gunfire..but i cant hear where it comes from like in other games.. btw..Xfi support? hardware sound support? Share this post Link to post Share on other sites
lee_h._oswald 0 Posted June 2, 2009 I'm having strange sound problems too. e.g. - the bee/fly sound comes ONLY from the subwoofer of my 5.1 speaker set. *BZZZZZZZZZZZZZT* - pointing a gun in one direction and turning the virtual head, the gun sound always comes out of the same speakers. If the mag is empty, you can here the "click" sound is coming from the correct speaker. (looking front/left, you hear the click from right/behind) Then I remembered the ArmA1 startup parameter -dsound When putting this to the arma2 shortcut, the sounds are perfect, everything comes from the correct speaker. Only the bee/fly sound is always there, very annoying! --- Later, my game went very unstable but I don't know if it is releated to the sound parameter. Very often, when in the editor an click "preview", the game tries to start the "mission" and then crash to desktop. I will take a look into this issue later the day. MfG Lee Share this post Link to post Share on other sites
bluesteel 0 Posted June 2, 2009 I just tried the parameter, crashes on load for me. I'm using Win7 x64 and a SoundBlaster X-Fi. Unfortunately ArmA 2 uses Xaudio2 for sound output, that stuff is software-only and sounds pretty dull compared to real hardware-accelerated audio. I hope there is some way to get hardware accelerated sound back, I'm really missing the fidelity and sound positioning. Usually I can hear where a sound is coming from (around me to 1° precise, above/below, how far away) using the X-Fi and proper headphones, but in ArmA 2 I barely know where a sound is coming from at all. Some sounds (like the russians partying in the first campaign mission) seem to come from all over the place, with no direction at all. And if someone is shooting there is not much more distinction than that I can tell that it came somewhere from that and that side. I'm used to being able to point my gun at the shooter with closed eyes, just by going by the sound...impossible in ArmA 2. Not to mention that everything sounds dull; the highs are not very sharp or precise, the bass is muffled and everthing sounds like I'm using very heap headphones...a side-effect of the inferior software DSPs. I never heared software-audio that comes even close to what hardware processing can do, which makes it extremely sad that ArmA 2 is now completely based on a software soundengine. Share this post Link to post Share on other sites
bangtail 0 Posted June 2, 2009 I just tried the parameter, crashes on load for me. I'm using Win7 x64 and a SoundBlaster X-Fi.Unfortunately ArmA 2 uses Xaudio2 for sound output, that stuff is software-only and sounds pretty dull compared to real hardware-accelerated audio. I hope there is some way to get hardware accelerated sound back, I'm really missing the fidelity and sound positioning. Usually I can hear where a sound is coming from (around me to 1° precise, above/below, how far away) using the X-Fi and proper headphones, but in ArmA 2 I barely know where a sound is coming from at all. Some sounds (like the russians partying in the first campaign mission) seem to come from all over the place, with no direction at all. And if someone is shooting there is not much more distinction than that I can tell that it came somewhere from that and that side. I'm used to being able to point my gun at the shooter with closed eyes, just by going by the sound...impossible in ArmA 2. Not to mention that everything sounds dull; the highs are not very sharp or precise, the bass is muffled and everthing sounds like I'm using very heap headphones...a side-effect of the inferior software DSPs. I never heared software-audio that comes even close to what hardware processing can do, which makes it extremely sad that ArmA 2 is now completely based on a software soundengine. As much as the sound design seems to be better than usual as far as BIS goes, no hardware sound was a bad idea. There is no substitute for X-Fi based cards in games. Eth Share this post Link to post Share on other sites
garack666 10 Posted June 2, 2009 damend no positional sounds..great lack for an reality shooter even the worse fps has this feature.. ok but they can easy fix the volume.. own guns higher.. vehicles lower.. enemy guns lower. Share this post Link to post Share on other sites
SnR 1 Posted June 5, 2009 Using your topic title with a twist. My situation is the total sound volume is so extreme and unchangable as far as the slider goes from max nothing changes intill off, im left with 2 choices only. 1.Off on all three options -Radio -Effects and music slider works fine. 2.Or a tiny bit shown on the bar % i say tiny because it dosent show a percentage or digit lines. This does not happen with Arma and makes comms on Ventrilo impossible. What can i do my end as a short term solution Share this post Link to post Share on other sites
Zetki 10 Posted June 5, 2009 In vista this is easy to do short term. Go to your volume on your tray thing at bottom right on task bar, right click the sound button, go to volume mixer then put arma II down and leave vent up. Share this post Link to post Share on other sites
Maddmatt 1 Posted June 5, 2009 Temporary workaround ArmA 2 has a problem for some people on 5.1 and 7.1 systems. Set your system to 4 speakers (or stereo) to get back to normal. Control Panel -> Sounds and Audio devices -> Advanced (Speaker Settings section, not Device volume) Set speaker setup to "Quadraphonic speakers". Stereo should also work but quadraphonic at least still gets you some surround sound. It seems to be a bug, hopefully it will be fixed soon. I hope this post is helpful. Share this post Link to post Share on other sites
bravo 6 0 Posted June 5, 2009 One thing that I've noticed from an impression of ArmA2 video was that inside a moving chopper players could ear birds singing.. I thought this was suppose to be improved. Share this post Link to post Share on other sites
SnR 1 Posted June 5, 2009 In vista this is easy to do short term.Go to your volume on your tray thing at bottom right on task bar, right click the sound button, go to volume mixer then put arma II down and leave vent up. I have Vista and the mixer only shows Fraps ??Thanks Matt, but that seem a different situation unlike my forced level of sound:) Share this post Link to post Share on other sites
shadowze 1 Posted June 5, 2009 Hi, This is the same BUG reported in this earlier thread http://forums.bistudio.com/showthread.php?t=73349 Mods , could you merge this thread with the first one I created describing this very same problem ? Share this post Link to post Share on other sites
Operation Currywurst 10 Posted June 5, 2009 got 5.1 headphones and the sound isnt doing what it should. The sound always seems to come from a different position where the source is. Also the sounds sometimes arent working at all or are just at one level which makes them sound very loud and right next to you (vehicles espacially). However, you really get to feel the shockwaves of the explosions, so not all is bad. Curry Share this post Link to post Share on other sites
Zetki 10 Posted June 5, 2009 I have Vista and the mixer only shows Fraps ?? You need to have ArmA open in-order for it to show on the Mixer. Share this post Link to post Share on other sites
SnR 1 Posted June 5, 2009 You need to have ArmA open in-order for it to show on the Mixer.Thank you;) Share this post Link to post Share on other sites