mons00n 3 Posted November 16, 2014 (edited) Cachino Royaleby: Monsoon Summary: On mission start a number of weapon caches will be placed throughout random positions in Chalkeia. Your mission is simple: destroy the majority of them with satchel charges before your opponent. To make things more interesting, optional Hostile AI are defending their position within the town. Features: Random cache placement via the RCP module. ^markers of varying sizes for each cache - NOT centered on the cache, player must search the entire area. ^markers change colors once a cache is destroyed Scroll wheel menu to check score Each team's FOB is nearly identical, both containing vehicle repair stations and infantry healing. Mobile respawn on MRAP Respawn time increase on each death Quadbikes will return to the FOB after ~5min of being unoccupied Virtual Arsenal gear selection TPWCAS AI Suppression System (when AI is enabled) AI spawned via DAC Random Weather Dynamic player markers Play Coop against the AI! Play TvT! Tested in a SP/MP/Dedicated environment No MODS required! Customization Options(italics are default): Weather: Clear, Overcast, Rain, Fog, Random Mission time: Morning, Day, Evening, Night Number of Caches: 3,5,7,9,11,13 Cache Concentration (how close they are): Close, Normal, Spread Cache Markers: Off, Large, Medium, Small Mission Prep Time (time you are locked into your base to prep): 30s, 2m, 5m, 10m Initial respawn Time: 30s, 1m, 2m, 5m Respawn time increase per death: 30s, 20s, 10s, 0s Allow respawn on MRAP: on, off Hostile AI: None, Light (infantry), Medium (infantry + vehicles), Heavy (infantry + vehicles + armor) To do: I have not had a chance to fully test JIP yet. beta 2 improvements Added ammo crates outside of the portable in each FOB DAC zones are now split up so that they no longer all come running when attacked Added an option to enable hostile AI reinforcements when each cache is blown beta 3 improvements (Jan 28, 2015) Switched from ASOR to Virtual Arsenal Removed DAC markers Random reinforcements when a cache is blown Download: Steam Workshop Dropbox Armaholic Have fun and enjoy! Any feedback or suggestions are greatly appreciated. Edited February 2, 2015 by mons00n updating links Share this post Link to post Share on other sites
mons00n 3 Posted December 3, 2014 UPDATED! beta 2 improvements Added ammo crates outside of the portable in each FOB DAC zones are now split up so that they no longer all come running when attacked Added an option to enable hostile AI reinforcements when each cache is blown Share this post Link to post Share on other sites
R0adki11 3949 Posted January 20, 2015 Thanks for making this, my squad enjoyed playing this on our server the other night. Are you going making any other maps? Share this post Link to post Share on other sites
mons00n 3 Posted January 20, 2015 Thanks for making this, my squad enjoyed playing this on our server the other night. Are you going making any other maps? I have a mission of this style in the works on Zargabad, which I believe to provide much more even ground for both teams to cover (mostly flat, and larger). But it has an additional component that I haven't had time to fully test yet, but I'll update this post when I release it! Share this post Link to post Share on other sites
mons00n 3 Posted January 28, 2015 UPDATED! beta 3 improvements Switched from ASGOR to Virtual Arsenal Removed DAC markers Reinforcements on cache blown ---------- Post added at 16:21 ---------- Previous post was at 14:28 ---------- Thanks for making this, my squad enjoyed playing this on our server the other night. Are you going making any other maps? I just shared my MOLE mission here, which is identical to Cachino Royale but on Zargabad with an optional MOLE mechanic. Enjoy! Share this post Link to post Share on other sites