toadball 35 Posted January 31, 2014 Hello, I'm trying to wrap my head around doing an illuminated reticle, I have an RVMat that will produce the illuminated tip on the reticle however, my aim is for that to be only illuminated in the dark. Having had a gander over both the A2 and A3 editing sections I've found some good information but not what I'm looking for. If anybody could provide a layman's guide to setting them up, or point me in the direction of appropriate documentation I'd greatly appreciate the help. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted January 31, 2014 Are you using 2D or 3D optics? I'm using this on my 3D Lightweight Day Sight crosshair, and it works okay: ambient[] = {0, 0, 0, 1}; diffuse[] = {0, 0, 0, 1}; forcedDiffuse[] = {0, 0, 0, 1}; emmisive[] = {100, 100, 100, 1}; specular[] = {0, 0, 0, 0}; specularPower = 1; PixelShaderID = "Normal"; VertexShaderID = "Basic"; Reticle appears black in the day and the red parts glow at night. Share this post Link to post Share on other sites
toadball 35 Posted February 1, 2014 Thanks, this appears to have gotten close to what I was looking for: http://i.imgur.com/i90DaFL.png As the screenshot shows, working on a 2D optic at present, I may dabble with a 3D optic at some point in the future though. Share this post Link to post Share on other sites
-TG-Irr-Nixon 10 Posted February 3, 2014 It worked out in the end. Thanks mate!http://imagizer.imageshack.us/v2/xq90/850/omjl.jpg Nixon Are you looking for this look? Share this post Link to post Share on other sites