adogmc 0 Posted April 17, 2013 (edited) Hello, I just makes a radio headset, I want it to be configured as a "HeadgearItem" but with the location of a NVG or Radio without its property. How do ... http://membresado.free.fr/upload_images/images/max/1366214116_gmc.jpg (831 kB) I did some tests with the two following function , it does not work as I want. / / Slottype = 616 / / item NVG / / Type = 616 / / item NVG class casque_radio: ItemRadio { scope = 2; weaponPoolAvailable = 1; displayName = "Casque Radio"; picture = "\ado_cos3\Items\ui\item_casque_radio.paa"; model = "\ado_cos3\Items\casque_radio.p3d"; hiddenSelections[] = {}; Slottype = 616; // item NVG type = 616; // item NVG class ItemInfo : HeadgearItem { Slottype = 616; // item NVG type = 616; // item NVG mass = 1; uniformModel = "\ado_cos3\Items\casque_radio.p3d"; }; }; Thank you in advance, cordially. :) Edited April 17, 2013 by ADOGMC Share this post Link to post Share on other sites
adogmc 0 Posted April 19, 2013 (edited) For information: The Different Types: //------------------------------------------------------------------------------------------- // Casque Radio ADO© //------------------------------------------------------------------------------------------- class casque_radio: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Casque Radio"; picture = "\ado_cos3\Items\ui\item_casque_radio.paa"; model = "\ado_cos3\Items\casque_radio.p3d"; hiddenSelections[] = {}; // type = 0; // inventoryItem // type = 601; // BreathingBomb // type = 607; // EatingItem // type = 501; // FinsItem // type = 401; // FirstAidKitItem // type = 301; // FlashLightItem // type = 101; // MuzzleItem_Base_F // type = 201; // OpticsItem_Base_F // type = 619; // MedikitItem // type = 620; // ToolKitItem // type = 801; // UniformItem // type = 701; // VestItem // type = 617; // BinocularItem // type = 616; // HMDItem (NVG) // type = 611; // RadioItem // type = 603; // GoggleItem // type = 604; // ScubaItem // type = 101; // MuzzleItem_Base_F // type = 201; // OpticsItem_Base_F // type = 619; // MedikitItem // type = 620; // ToolKitItem class ItemInfo : HeadgearItem { type = 616; //HMDItem (NVG) mass = 1; uniformModel = "\ado_cos3\Items\casque_radio.p3d"; simulation = "ProxyInventoryOld"; }; }; I can change item but I do not have the radio helmet on his head. I continue research ... Edited April 19, 2013 by ADOGMC Share this post Link to post Share on other sites
dissaifer 10 Posted April 29, 2013 Hey, Just saw this... check out the config. NVG config. You may want to try to start by inheriting from the NVGs instead of the HeadgearItem. Share this post Link to post Share on other sites