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thomas82

GAME Development (Texturing)

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Hello

I'm also developing a game. Its a 3d-learning game, not a FPS-Shooter :-D

My question is how do u texture the roads, areas.. Do u have your own texture-application or do u use any plugin for 3dsmax or from a different company?

I'm also going to buy Arma2 (with 350km roads) coz i'm a ofp-veteran :-D loved your game! I made once the island lipovac and guess how i textured the road.. lol from quad to quad.. :bounce3: but there must be a way to automatize the texturing..

I would be very glad to get a short answer from you.

greetings

thomas aka GGX|John Lennon :)

PS: I'm working (modelling landscape) with 3dsMax2009

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I agree completely.

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I´m not sure but with Maya there is an plugin interface for Vue 7 that let´s you create a landscape in seconds and is fully embedded in Maya for easy use. I assume that it works with Max aswell. It´s fun to use and you get stunning results in minutes. Used it to visualize an architecture preview of a bridge in the real environment. For sure this is more meant for rendering scenes than for live virtual projects but programs like Unity or Quest already come with a landscape designer that is easy to use and customize. In the end it´s a matter of preference but as you have to use a 3D engine anyway I´d give the Windows version of Unity a shot. It´s not as expensive as Quest and the indie version isn´t bad. No realtime shadows and other eyecandy limitations though.

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My hypothesis:

The roads are a repeating tiled texture. The runway for instance is not only tiled but mirrored aswell. As far as I know, what they have is all of the poligons of the roads share the same texture space, except for special sections like intersections and transitions.

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check out cityengine... google it... if that thing could be somehow made to work for creation of arma islands... whoot!

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