gonza 8 Posted May 12, 2009 (edited) Hello this mission is a live time multilayer coop mission editor (VTS2) what is VTS ? VTS is an excellent live multilayer mission editor (created by Elgarion) when all players are connected on the server a player choose to become the game master (mission creator) and he can create the mission in live there are a lots of short cuts and scripts to create the mission very quickly and easily you can add anything you want (vehicle,groups,unites...statics or moving,patrol,surprises effects in real time like an chopper who drop parachutes) just by clicking on the master interface and the map (for example you can create a little enemy outpost whit some enemy unites and defence in 2 clicks anywhere you want on the map) with this system I can create the same mission in 5 mn that I have made in 3 days (create and debug) with the bis editor on YoutubeVTS2 original tread http://forums.bistudio.com/showthread.php?t=63193&highlight=vts2 My modified Mission editor (need ACE Mod) ACE_Co25_VTS2_EN_Gonza_rev_V15.Sara.pbo I have made a lot of modifications added - REVIVE script (by norrin) (for this script I have remove the ability to play in SLA) - deployment of a respawn tent (to revive when all players are dead (include in revive script) - spectating script (by kegetys) (only for the master) - script to parachute enemy on players - UH60 at US base (piloted by IA) Ability to call him to evac, drop weapon box... - script to put enemy in building (all building in a zone of 30 M) - script to put man (enemy) exactly where you want (in building or anywhere) and lock his position and direction - script to become captive (enemy will not engage you (only the master)) - script to create patrol between 2 points - script to make move unites to a point on map - script to create a convoy (trucks, tanks , bmp...) - script to move the respawn point (if you don't use revive script) - added some ACE vehicle (KA52,T90,Quad,weapons box...) ... Quick start How to place a vehicle menu "ordiateur" choose "Real time" I'm working on the modification of VTS2 and I search some partners to improve this excellent system (add 3D placement, improve interface (add combobox to accelerate the object shearch)...) it's a beta version but all work well (I play it with my team 2 time by week since more that 1 year ) thanks to elgarion my master ;-) Edited May 13, 2009 by gonza Share this post Link to post Share on other sites
Binkowski 26 Posted May 14, 2009 Thank you for the conversion to ACE! I remember playing this back when ArmA First came out. Good times. Share this post Link to post Share on other sites
gonza 8 Posted May 25, 2009 (edited) VTS 2 WIP Change log: v1.7 user interface improvement (transparent) added go to marker function (IA can follow a marker (you can move the marker)) added a Support chopper added ACE HALO (excellent) added time acceleration (night and day) (1 day = 12 Mn) a lot of script improvement ... v1.5 - REVIVE script (by norrin) (for this script I have remove the ability to play in SLA) - deployment of a respawn tent (to revive when all players are dead (include in revive script) - spectating script (by kegetys) (only for the master) - script to parachute enemy on players - UH60 at US base (piloted by IA) Ability to call him to evac, drop weapon box... - script to put enemy in building (all building in a zone of 30 M) - script to put man (enemy) exactly where you want (in building or anywhere) and lock his position and direction - script to become captive (enemy will not engage you (only the master)) - script to create patrol between 2 points - script to make move unites to a point on map - script to create a convoy (trucks, tanks , bmp...) - script to move the respawn point (if you don't use revive script) - added some ACE vehicle (KA52,T90,Quad,weapons box...) Credits & Thanks: - {CTR}Grimm for creating Virtual TrainingSpace 2 - Norrin -Mandoble -ACE team Edited May 25, 2009 by gonza Share this post Link to post Share on other sites