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UpperM

Server not showing in server list [desperate ]

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Hi !

Yes I know multiple threads speak of this problem, but I don't found any solutions !

I opened the ports for steam and for the game, the server does not show in server list. When I test my server connection with the steam API, the response is OK.

With Steam api

{
"response": {
	"success": true,
	"servers": [
		{
			"addr": "92.132.179.38:2303",
			"gmsindex": 65534,
			"appid": 107410,
			"gamedir": "Arma3",
			"region": -1,
			"secure": false,
			"lan": false,
			"gameport": 2302,
			"specport": 0
		}
	]

}
}

The list of my ports :

de1690c25d.png

I authorize the connection in the firewall for 27016 TCP, 8766 TCP, 2303 UDP, 2304 UDP.

My parameters for the server :

// ******************
//     server.cfg
// ******************

//server Info
hostname = "[FR] Serveur FPLC | Teamspeak : TS.FPLC.FR | @ALiVE @CSE @CBA_A3";
password = "***";
passwordAdmin = "***";
//STEAM Info Port
steamport = 2303
steamqueryport = 2304
//Message of the Day
motd[]=
{
"Bienvenue sur le Serveur de la FPLC !",
"Site : www.fplc.fr",
"Teamspeak : Ts.fplc.fr",
"Have Fun !",
""};
motdInterval = 2;
// Server Param
maxPlayers = 20;
kickDuplicate = 1;
verifySignatures = 2;
persistent = 1;
BattlEye=1;
// VON
disableVoN = 0;
vonCodecQuality = 10;
// Script Server
doubleIdDetected = "kick (_this select 0)";
onHackedData = "kick (_this select 0)";
onDifferentData = "kick (_this select 0)";
onUnsignedData = "kick (_this select 0)";

// Missions
class Missions
  {
  class Mission_1
      {
       template = "CSE_Insurgency_PatrolOps.Altis"; 
       difficulty = "";
      };
  };

And

// ******************
//     basic.cfg
// ******************


// These options are important for performance tuning
MinBandwidth = 104857600;			// Bandwidth the server is guaranteed to have (in bps). This value helps server to estimate bandwidth available. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. Default: 131072
MaxBandwidth = 10485760;		// Bandwidth the server is guaranteed to never have. This value helps the server to estimate bandwidth available.
MaxMsgSend = 2048;			// Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers. Default: 128
MaxSizeGuaranteed = 958;		// Maximum size of guaranteed packet in bytes (without headers). Small messages are packed to larger frames. Guaranteed messages are used for non-repetitive events like shooting. Default: 512
MaxSizeNonguaranteed = 224;		// Maximum size of non-guaranteed packet in bytes (without headers). Non-guaranteed messages are used for repetitive updates like soldier or vehicle position. Increasing this value may improve bandwidth requirement, but it may increase lag. Default: 256
MinErrorToSend = 0.002;			// Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001
MinErrorToSendNear = 0.02;		// Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01
MaxCustomFileSize = 1310720;			// (bytes) Users with custom face or custom sound larger than this size are kicked when trying to connect.

My startup parameters in my .bat file :

Echo  off
Cls
Echo     +------------------------+
Echo     +                                 +
Echo     +    Serveur FPLC           +
Echo     +                                 +
Echo     +------------------------+
Echo   Profil : [FPLC] en cours d'execution.

C:
CD C:\Program Files (x86)\Steam\SteamApps\common\Arma 3
c:\Windows\System32\cmd.exe /C START "arma3server" /wait  "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3server.exe" -world=empty -noPause -nosplash -maxmem=2047 -cpuCount=2  "-MOD=@ALiVE;@CBA_A3;@CSE;"  "-config=ServeurFPLC\server.cfg" "-cfg=ServeurFPLC\basic.cfg" "-profiles=ServeurFPLC\profile" "-name=server" -port=2302 
Echo + Arret serveur !!!
Echo + Redemarrage Serveur. Patientez SVP !
Echo ..
Echo .
timeout /T 20 /NOBREAK

When I start the server I have that in the box :

22:51:03 Dedicated host created.
22:51:20 BattlEye Server: Initialized (v1.190)
22:51:20 Host identity created.
22:51:35 Game Port: 2302, Steam Query Port: 2303

The server work in local (192.168.1.13) but he doesnt show in the server list.

I hope you have the solution , i'm so desperate .... :(

Thank.

Edited by LeXpLoSiF

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I solved the problem by changing the local IP.

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Hey LeXpLoSiF

We're having exactly the same problem as you do.

What do you mean by changing the Local IP? Did you change the local IP of the server within your network (so the IP in your router, for example?)

Are you running on windows? Was it a dedicated server you hired or one just locally from your own computer?

Thanks a lot in advance!

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Hi !

Yes i run on windows and it's a dedicated server. When i say local ip it's the IP of your computer example : 192.168.0.XX.

If my cfg can help you :


steamPort = 8766;
hostName = "[FR] Serveur FPLC #Public | Teamspeak : TS.FPLC.FR ";
password = "";
passwordAdmin = "";
logFile = "";

motd[] = {
"Bienvenue sur le serveur de la FPLC !",
"Rejoingnez nous sur Teamspeak.",
"",
"Teamspeak : TS.FPLC.FR",
"Site Internet : www.fplc.fr",
"",
"Have Fun"
};
motdInterval = 3;

maxPlayers = 20;
kickduplicate = 1;
verifySignatures = 2;
requiredSecureId = 2;

voteMissionPlayers = 3;
voteThreshold = 1.5;

disableVoN = 0;
vonCodecQuality = 10;
persistent = 1;
timeStampFormat = "none";
BattlEye = 1;

doubleIdDetected = "kick (_this select 0)";
onUserConnected = "";
onUserDisconnected = "";
onHackedData = "";
onDifferentData = "";
onUnsignedData = "kick (_this select 0)";
regularCheck = "";

class Missions
{
class Mission_1
{
	template = "CSE_Insurgency_PatrolOps.Altis";
	difficulty = "regular";
};


};

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Great thanks a lot!

Will try this in a minute!

Did this work for you???

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