bardosy 154 Posted March 17, 2013 I looking for this BIS function parameters: BIS_fnc_taskSetStat I searched it in the forum, but all result is said only type: Succeeded But nothing more. In good old ArmA2, we could use CA\Modules\MP\data\scriptCommands\taskHint.sqf with many different type: Canceled, failed, created, current... I need the CURRENT type for this new function BIS_fnc_taskSetStat. This ["tsk2", "CURRENT"] call BIS_fnc_taskSetState do nothing. Share this post Link to post Share on other sites
sxp2high 22 Posted March 17, 2013 Hi, don't use BIS_fnc_taskSetState. It doesn't work in mp, when there are more than one player connected! Here's how you can use some of the new task functons: Create a task: [ player, // Units "btk_task_1", // Unique task id [ "Banana is the common name for an edible fruit produced by several kinds of large herbaceous flowering plants of the genus Musa.", // Description "Buy some Bananas", // Actual title "BUY" // GUI title (waypoint marker text) ], (getPosATL grocery_store), // Task position true // Set as current task?? ] call BIS_fnc_taskCreate; Change task state: _task = ["btk_task_1", player] call BIS_fnc_taskReal; _task setTaskState "Succeeded"; Show task hint: ["btk_task_1", "SUCCEEDED"] call BIS_fnc_taskHint; Possible values: "CREATED", "ASSIGNED", "SUCCEEDED", "FAILED", "CANCELED" Tested and working in mp. + Not tested: "btk_task_1" call BIS_fnc_taskSetCurrent; Share this post Link to post Share on other sites
bardosy 154 Posted March 18, 2013 Thanks for your answer and suggestion. I tried it and it works. Unfortunately it's not simpler then before (in arma2), but not harder neither. ;) I thought BIS_fnc_taskSetState will do everything (check the task and show the hint, but not). Share this post Link to post Share on other sites