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wickedstigma

Takistan Buildings Classnames

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Hi everyone, long time I havent post. I'm looking for a way to add a custom town, not with the town gen module, but its been a week now of searching for Takistan buildings classnames without any luck. Some time ago I found a visual guide which had the buildings with their classnames and everything, but it didn't include the takistan or Zagrabad buildings. I'm making a mission, finally a complete one!, and I'm having a pretty hard time with the different buildings since their are a lot. Thanks for any help as always.

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All you need to do is put down the Town Construction Set Module and it will create a town at that location.

There's a lot of ways of customizing this as well. Here's a demo mission that shows a random town being created. Here's the wiki page for the module.

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Kylania I dont think he wants the module, here are the classnames, they can be found under the structures.pbo

not with the town gen module,

Misc Garbage
Land_Misc_Garb_3_EP1
Land_Misc_Garb_4_EP1
Land_Misc_Garb_Heap_EP1
Land_Misc_Garb_Square_EP1

Land_Shed_W02_EP1
Land_Shed_M01_ruins_EP1
Land_Shed_W03_ruins_EP1
Land_Shed_M03_ruins_EP1
Land_Com_tower_ep1
Land_Com_tower_ruins_EP1

Misc Lamp
Land_Lamp_Cable_EP1
Land_Lamp_Small_EP1
Land_Lamp_Street1_EP1
Land_Lamp_Street2_EP1
Land_Lampa_Ind_EP1


Misc Construction
Land_Misc_Coil_EP1
Land_Misc_ConcBox_EP1
Land_Misc_ConcOutlet_EP1
Land_Misc_ConcPipeline_EP1
Land_Misc_IronPipes_EP1
Land_Misc_Rubble_EP1

HouseL
Land_House_L_1_EP1
Land_House_L_3_EP1 / Dvere1 - Dvere2
Land_House_L_3_dam_EP1 / “
Land_House_L_4_EP1 / Dvere1 - Dvere2
Land_House_L_4_dam_EP1 / “
Land_House_L_6_EP1 / Dvere1
Land_House_L_7_EP1 / Dvere1
Land_House_L_7_dam_EP1 / Dvere1
Land_House_L_8_EP1 / Dvere1 - Dvere2
Land_House_L_8_dam_EP1 / “
Land_House_L_9_EP1
Land_House_L_1_ruins_EP1
Land_House_L_3_ruins_EP1
Land_House_L_4_ruins_EP1
Land_House_L_6_ruins_EP1
Land_House_L_7_ruins_EP1
Land_House_L_8_ruins_EP1
Land_House_L_9_ruins_EP1

HouseK
Land_House_K_1_EP1 / Dvere1
Land_House_K_3_EP1 / Dvere1 - Dvere2 – Dvere3
Land_House_K_3_dam_EP1 / “
Land_House_K_5_EP1 / Dvere1
Land_House_K_5_dam_EP1 / “
Land_House_K_6_EP1 / Dvere1 - Dvere2 – Dvere3
Land_House_K_6_dam_EP1 / “
Land_House_K_7_EP1 / Dvere1 - Dvere2 – Dvere3 – Dvere4
Land_House_K_7_dam_EP1 / “
Land_House_K_8_EP1 / Dvere1 - Dvere2 – Dvere3
Land_House_K_8_dam_EP1 / “
Land_Terrace_K_1_EP1
Land_House_K_1_ruins_EP1
Land_House_K_5_ruins_EP1
Land_House_K_3_ruins_EP1
Land_House_K_6_ruins_EP1
Land_House_K_7_ruins_EP1
Land_House_K_8_ruins_EP1

HouseC
Land_House_C_1_EP1 / Dvere1 - Dvere2 – Dvere3
Land_House_C_1_dam_EP1 / “
Land_House_C_1_v2_EP1 / Dvere1 - Dvere2 – Dvere3 – Dvere4
Land_House_C_1_v2_dam_EP1 / “
Land_House_C_2_EP1 / Dvere1 - Dvere2 – Dvere3 – Dvere4 – Dvere5
Land_House_C_2_DAM_EP1 / “
Land_House_C_3_EP1 / Dvere1 - Dvere2 – Dvere3 – Dvere4 – Dvere5 – Dvere6 – Dvere7
Land_House_C_3_dam_EP1 / “
Land_House_C_4_EP1 / Dvere1 - Dvere2 – Dvere3 – Dvere4
Land_House_C_4_dam_EP1 / “
Land_House_C_5_EP1 / Dvere1 - Dvere2
Land_House_C_5_dam_EP1 / “
Land_House_C_5_V1_EP1 / Dvere1 - Dvere2
Land_House_C_5_V1_dam_EP1 / “
Land_House_C_5_V2_EP1 / Dvere1 - Dvere2
Land_House_C_5_V2_dam_EP1 / “
Land_House_C_5_V3_EP1 / Dvere1 - Dvere2
Land_House_C_5_V3_dam_EP1 / “
Land_House_C_9_EP1 / Dvere1 - Dvere2 – Dvere3
Land_House_C_9_dam_EP1 / “
Land_House_C_10_EP1 / Dvere1 - Dvere2 – Dvere3 – Dvere4 – Dvere5 – Dvere6 – Dvere7 – Dvere8
Land_House_C_10_dam_EP1 / “
Land_House_C_11_EP1 / Dvere1
Land_House_C_11_dam_EP1 / “
Land_House_C_12_EP1 / Dvere1 - Dvere2 – Dvere3
Land_House_C_12_dam_EP1 / “
Land_House_C_1_ruins_EP1
Land_House_C_1_v2_ruins_EP1
Land_House_C_2_ruins_EP1
Land_House_C_3_ruins_EP1
Land_House_C_4_ruins_EP1
Land_House_C_5_ruins_EP1
Land_House_C_6_ruins_EP1
Land_House_C_7_ruins_EP1
Land_House_C_8_ruins_EP1
Land_House_C_9_ruins_EP1
Land_House_C_10_ruins_EP1
Land_House_C_11_ruins_EP1
Land_House_C_12_ruins_EP1

HouseA
A_Villa
Land_A_Villa_EP1 / Dvere1 - Dvere2 – Dvere3 – Dvere4 – Dvere5 – Dvere6 – Dvere7 – Dvere8 – Dvere9 – Dvere10 – Dvere11 – Dvere12
Land_A_Villa_dam_EP1
Land_A_Villa_ruins_EP1

A_Stationhouse
Land_A_Stationhouse_ep1 / Dvere - vrataL1 – vrataL2 – vrataL3
Land_a_stationhouse_ruins_ep1

A_Office01
Land_A_Office01_EP1
Land_A_Office01_ruins_ep1

A_Mosque_small
Land_A_Mosque_small_1_EP1
Land_A_Mosque_small_1_dam_EP1
Land_A_Mosque_small_2_EP1
Land_A_Mosque_small_2_dam_EP1
Land_A_Mosque_small_1_ruins_EP1
Land_A_Mosque_small_2_ruins_EP1

A_Mosque_big
Land_A_Mosque_big_hq_EP1 / Dvere1 - Dvere2 – Dvere3 – Dvere4 – Dvere5 – Dvere6 – Dvere7 – Dvere8 – Dvere9 – Dvere10 – Dvere11 – Dvere12 – Dvere13 – Dvere14
Land_A_Mosque_big_minaret_1_EP1
Land_A_Mosque_big_minaret_1_dam_EP1
Land_A_Mosque_big_minaret_2_EP1
Land_A_Mosque_big_minaret_2_dam_EP1
Land_A_Mosque_big_wall_EP1
Land_A_Mosque_big_wall_corner_EP1
Land_A_Mosque_big_wall_gate_EP1
Land_A_Mosque_big_wall_gate_dam_EP1
Land_A_Mosque_big_hq_ruins_EP1
Land_A_Mosque_big_addon_ruins_EP1
Land_A_Mosque_big_minaret_1_ruins_EP1
Land_A_Mosque_big_minaret_2_ruins_EP1
Land_A_Mosque_big_wall_gate_ruins_EP1
Land_A_Mosque_big_wall_corner_ruins_EP1
Land_A_Mosque_big_wall_ruins_EP1

A_minaret_Porto
Land_A_Minaret_Porto_EP1
Land_A_Minaret_Porto_ruins_EP1

A_Minaret
Land_A_Minaret_EP1
Land_A_Minaret_dam_EP1
Land_A_Minaret_ruins_EP1

A_CityGate1
Land_A_CityGate1_EP1
Land_A_CityGate1_ruins_EP1

A_Building_WIP
Land_A_BuildingWIP_EP1
Land_A_BuildingWIP_ruins_EP1

Ind
Ind_Colatn_Mine
Land_Ind_Coltan_Conv1_10_EP1
Land_Ind_Coltan_Conv1_Main_EP1
Land_Ind_Coltan_Conv1_end_EP1
Land_Ind_Coltan_Conv2_EP1
Land_Ind_Coltan_Hopper_EP1
Land_Ind_Coltan_Main_EP1 / Dvere1 - Dvere2
Land_Misc_Coltan_Heap_EP1
Land_Ind_Coltan_Conv1_10_ruins_EP1
Land_Ind_Coltan_Conv1_Main_ruins_EP1
Land_Ind_Coltan_Conv2_ruins_EP1
Land_Ind_Coltan_Hopper_ruins_EP1
Land_Ind_Coltan_Main_ruins_EP1

Ind_FuelStation
Land_Ind_FuelStation_Feed_EP1
Land_Ind_FuelStation_Build_EP1 / door_1 – door_2
Land_Ind_FuelStation_Shed_EP1
Land_Ind_FuelStation_Build_ruins_EP1
Land_Ind_FuelStation_Shed_ruins_EP1
Land_Ind_Garage01_EP1 / Dvere1 - Dvere2

Ind_Oil_Mine
Land_Ind_Oil_Pump_EP1
Land_Ind_Oil_Tower_EP1
Land_Ind_Oil_Tower_ruins_EP1
Land_Ind_Oil_Pump_ruins_EP1

Ind_pipes
Land_IndPipe1_stair_EP1
Land_IndPipe2_big_18ladder_EP1
Land_IndPipe2_bigL_R_EP1
Land_IndPipe2_bigL_L_EP1
Land_IndPipe2_bigBuild1_R_EP1
Land_IndPipe2_bigBuild1_L_EP1
Land_IndPipe2_bigBuild2_L_EP1
Land_IndPipe2_bigBuild2_R_EP1
Land_IndPipe2_big_ground1_EP1
Land_IndPipe2_big_ground2_EP1

Ind_PowerStation
Land_Ind_PowerStation_EP1
Land_Ind_PowerStation_ruins_EP1

Ind_Shed
Land_Ind_Shed_01_EP1
Land_Ind_Shed_02_EP1
Land_Ind_Shed_01_ruins_EP1
Land_Ind_Shed_02_ruins_EP1

Wall
Wall_L
Land_Wall_L_2m5_gate_EP1
Land_Wall_L1_gate_EP1 / Dvere1 – Dvere2
Land_Wall_L3_gate_EP1 / Dvere1 – Dvere2
Land_Wall_L3_5m_EP1
Land_Wall_L3_pillar_EP1
Land_Wall_L3_5m_ruins_EP1
Land_Wall_L3_pillar_ruins_EP1
Land_Wall_L_Mosque_1_EP1
Land_Wall_L_Mosque_2_EP1
Land_Wall_L_Mosque_1_ruins_EP1
Land_Wall_L_Mosque_2_ruins_EP1
Wall_FenW2_6_EP1
Wall_L_2m5_EP1
Wall_L1_2m5_EP1
Wall_L1_5m_EP1
Wall_L2_5m_EP1
Wall_L3_5m_EP1

Mil
Land_Mil_ControlTower_EP1 / Dvere_spodni_R - Dvere_spodni_L - Dvere_vrchni
Land_Mil_ControlTower_dam_EP1
Land_Mil_ControlTower_ruins_EP1
Land_Mil_House_EP1
Land_Mil_House_dam_EP1
Land_Mil_House_ruins_EP1
Land_Mil_Barracks_i_EP1 / Door_01 – Door_03 - Door_04 - Door_05 - Door_06
Land_Mil_Barracks_i_ruins_EP1
Land_Mil_Barracks_EP1
Land_Mil_Barracks_Ruins_EP1
Land_Mil_Barracks_L_EP1
Land_Mil_Barracks_L_ruins_EP1
Land_Mil_Guardhouse_EP1
Land_Mil_Guardhouse_ruins_EP1
Land_Mil_hangar_EP1
Land_Mil_hangar_ruins_EP1
Land_Mil_Repair_center_EP1
Land_Mil_Repair_center_ruins_EP1

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Wait, so the "not with the town gen module" meant he didn't want to know how to use it? Inconceivable!

Edited by kylania
I need to learn to read better.

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place yourself in the middle of takistan, place this in init of player.

_null = [] spawn {

_list = nearestObjects [player, ["House"], 20000];
_done = [];
hint "start";
diag_log "START LIST OF BUILDINGS --------------------------------------------------------------------------"
{
	_type = typeOf _x;
	if (!(_type in _done)) then {
		_done = _done + [_type];
		diag_log format["%1",_type];
	};
} foreach _list;
diag_log "END LIST OF BUILDINGS --------------------------------------------------------------------------"
hint "finnished, check .rpt file";
};

it might take awhile, even if it appears to hang up.

wait for end hint and check .rpt file for complete list.

Edit: note to self, press refresh button....

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All you need to do is put down the Town Construction Set Module and it will create a town at that location.

There's a lot of ways of customizing this as well. Here's a demo mission that shows a random town being created. Here's the wiki page for the module.

Thanks but thats my point, its not a random town I want, its a town I already sketch on paper. But thanks for the help anyways. Let e check anyways the demo mission.

---------- Post added at 07:57 PM ---------- Previous post was at 07:44 PM ----------

@cobra4v320 THanks a lot for that! And yes I wasn't referring to the module kylania, as cobra said.

@Demonized Im going to try this too, if it works, which im sure it will, it is really really useful. Is there a way to spawn all the houses at the same time. I mean with a script since I need to know which one is which so I can pick the ones I will use.

@kylania I love your freaking sig, everytime I cross through a thread and see your sig I say "Damn it looks cool..." Lol! Really like it, no joke. Thanks for the info on the Town Gen anyways.

After this, in the weekend maybe, I think Im going to make a visual guide to this buildings. You dont know how many headaches I've got just searching for it. Now i think Im going to get another great headache by placing the buildings one by one, adjusting height, direction, position of OpFor... but I think is going to be worth it. As I said before, this is the first time Im going to make a complete mission, by this I mean with intro all the objectives and everything, not like the thousands of custom missions I've made and played straight from the editor. Ill make it singleplayer and then depending how it goes out will try to convert it to Coop, depending on how difficult it is. Before I end this post I wanted to ask if any of you guys know how to make a mission not dependent on certain addons even if I run them when I'm making the mission. I don't want any problems when I upload my mission. Thanks again in advance.

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This thread links to an archive of pictures of the OA buildings. This thread has an Editor upgrade which makes a lot of OA buildings placeable in the editor. Edited by kylania

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This thread links to an archive of pictures of the OA buildings. This thread has an Editor upgrade which makes a lot of OA buildings placeable in the editor.

awsome setup by this guy, pictures and all, tnx for linking.

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@kylania you are the man, thanks a lot, this guy deserves a standing ovation for doing such a great work

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