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Found 2 results

  1. Hello I'm Lt L.Arsenault with 1st Battalion 1st Marines. We are a arma 2 realism unit based on the USMC. We play mods such as ACE/ACRE, HIP and Unsung. Our goal is to provide a fun tactical unit for players to enjoy. We run with a no Bull Sh*t rule. We are a new unit and are looking for some players to come join us. We currently have 3 squads open with a total of 9 fireteams and one HQ team. We have training's every second week end (second Sunday) and operations every first weekend on Sunday. We are looking for mature players of any age. to come join us. If you would like to join us contact me on steam or our teamspeak. If you have any questions feel free to ask. Teamspeak - 47.55.32.254 Steam - DeathRoadKillZ Lt L.Arsenault 1st Battalion 1st Marines God Father HQ
  2. Hi guys, A recent development branch update introduced, among the other things, a new Weapon Resting feature. Note, please do not confuse it with weapon deployment, which is something quite different. Resting is an automatic mechanism that detects object geometries around the shooter's elbows and the weapon itself. When you are standing still - and if solid geometries are detected within the given radius - it grants you a reasonable reduction of weapon sway, inertia and recoil penalties. This way, you could finally properly utilize your surroundings not only for cover but also to find a sweet spot for precise shooting. This feature changes one important premise of stance stability: it is no longer true that prone is the most stable position in every situation. For example, when you will be firing too high in prone your weapon and arms might cease to be rested on terrain below and thus your stance precision will actually become worse than in crouch. The introduction of this feature is the first step towards more sophisticated weapon stabilization improvements that are about to come with Marksmen DLC. We are thankful for all your constructive feedback upon the subject matter. Thank you very much, take a rest and enjoy!
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