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Midnighters

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Everything posted by Midnighters

  1. Midnighters

    Animation Help

    Found a sort of extend to this. I understand you're looking through the viewer already now you have the following animations from the executioner in the apex campaign: "Acts_Exectuioner_Kill" "Acts_Executioner_Kill_End" "Acts_Executioner_Squat" "Acts_Executioner_Standing" "Acts_Executioner_StandingLoop" "Acts_Executioner_ToPistol" these were all found under the cutscene tab.
  2. Midnighters

    Animation Help

    Or, if you want to call a function to open the viewer. It's simply: [] call BIS_fnc_animViewer;
  3. Midnighters

    Animation Help

    When in the editor, just go ahead and place down a player. Then play it in singleplayer, once you have pressed escape, you'll see a little button for animation in the debug console. If you press it, it'll open the splendid animation viewer. It contains every action from the apex campaign and such, you'll find all the animations in the game in there. you can use the switchMove or playMove command for each action. For example: player switchMove "Act_OpenTerminal"; or player playMove "Act_OpenTerminal";
  4. Nice solution, I've never seen multiple units included in a condition. Seems like you've got it all figured out now.
  5. Midnighters

    Possible to get model.cfg?

    the BIS tools have the ability to mount the game files to a separate drive. So, you will be able to see all the model.cfg's for the weapons, vehicles, etc. I recommend you try this out, helps out in the future anyways if you're going to be pointing a directory to the arma 3 installation directory.
  6. Midnighters

    Rope Create not working?

    For my own learning, would you have to enable rope attach for all objects? Because, as to what I remember ropeAttach is a different command. Does ropecreate work alongside?
  7. Take a look at this my friend: https://community.bistudio.com/wiki/ArmA_3_Replacement_Config_Tutorial
  8. Midnighters

    Rope Create not working?

    You may want to try roping the pod1 to the crane01. I've experienced the same issue, and have resolved it using the method above.
  9. To check the ownership of a sector, you'll need to do something of the sort: SectorName getVariable "owner" == WEST This would be placed in something like a trigger condition. So, it'd return true or false. So, whatever you need to do in the activation field will be activated once any blufor faction takes it. you can change WEST to EAST or WEST to Civilian or WEST to independent make sure to change the SectorName to your variable name of your sector module.
  10. Not sure what you mean by this, by deleting the control?
  11. Respawn limits look a tad different. It'll have the circular respawn icon in combination with a number.
  12. you have the zeus module placed. So for every kill by blufor teams, the zeus player will receive credit to placing objects. As, with extended setup you'd have the ability to limit the resources the zeus player has. So, in turn. this is just keeping track of the resources given from blufor to their zeus.
  13. Midnighters

    Setting up the strategic map module

    Thanks, glad it was of use to you :)
  14. You may want to try and sync the player respawn module to the seperate group. I have seen this previously.
  15. Midnighters

    A3OPS - Server

    Hello all, today is the launch of the A3OPS - public server. The address is: 69.92.203.146:2302 In playing on this server you will be able to play with any mods. Well, not the terrain modifications, or vehicle addons. The teamspeak is the same adress: 69.92.203.146
  16. This is a military simulator see? Not GTA 5 see?
  17. Midnighters

    Team vs. Team: Island Hopping

    We've seriously gone from 0 to 100 with this mission. We've been beta testing for a while now.
  18. Hope you all enjoy. Full guide on installing tfar and usage: http://steamcommunity.com/sharedfiles/filedetails/?id=695526362
  19. Midnighters

    A3 OPS [Open Testing]

    Hello fellow arma 3 players. We are starting a series of missions in order to get the community to enjoy COOP missions better. You can find all of these missions here: http://steamcommunity.com/id/Midnight_2/myworkshopfiles/ We will be regularly posting news within these workshop files to keep you updated with server info, etc. Remember, this is testing purposes only at the moment. But we are here to have fun! So far we have had many people say the performance optimizations done for the mission have been a success Immensely increasing performance. Have fun everyone! Current Mission Testing Server: [Not always up] 72.24.166.82
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