Jump to content

dizzybinraider

Member
  • Content Count

    3
  • Joined

  • Last visited

  • Medals

Community Reputation

13 Good

About dizzybinraider

  • Rank
    Rookie
  1. Hi, I thought I'd share this as I couldn't find anything useful other than someone on Reddit saying they'd made it work but not how. I managed to set up Land_Airport_01_hangar_F to open and close on a script. I have two sqf files, one is named Hang1close, the other is Hang1Open. In Hang1close: Hang1 animate ["Door_2_move",0]; Hang1 animate ["Door_3_move",0]; In Hang1Open: Hang1 animate ["Door_2_move",1]; Hang1 animate ["Door_3_move",1]; The building is named Hang1 in game, and I have two transfer switches (Land_TransferSwitch_01_F) on either side, as the door covers the outer one when open. These both have the same script: this addAction ["Open", "Hang1Open.sqf"]; this addAction ["Close", "Hang1close.sqf"]; Pretty simple, just thought as I couldn't find how to operate the doors on this particular building that I'd share with all. No idea why the didn't make it something that could be done on the doors in the game, as the animation is there. Cheers, LR
  2. dizzybinraider

    Object duplication after PBO

    Never mind I was just getting armaed. FFS
  3. Hi, I'm having an issue whereas, after exporting my mission as a PBO etc and loading into it on a dedicated server. Just before I get in everything explodes and for some reason the hangar I have placed duplicates itself about 2 meters back from its origin. If I host a LAN server and run the PBO none of these issues are present. I am using Godlike hosting currently as there was a 7 day free trial which is useful while I'm not actually having any players join me. There is a script for the hangar, but it is just a addAction on an object to open and close the doors. The script in the hangar door open/close SQF files is simply : Hang1 animate ["Door_2_move",{1 or 0}]; Hang1 animate ["Door_3_move",{1 or 0}]; The attached images show where the back of the second hangar (starts destroyed) sits after loading into the mission on image 1, image 2 shows how the scripts are called, and image 3 shows the vehicles that explode (those in and around the top right shed, and those inside the duplicating hangar. Other information that may be relevant is I am using FileZilla to upload the PBO so an file issues are unlike to be associated with the host. https://imgur.com/a/8sL4PML Help is appreciated.
×