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burritoman259

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About burritoman259

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  1. burritoman259

    WSMODS+WEAPON PACKS help

    Ahh, okay thanks for clarifying.
  2. burritoman259

    WSMODS+WEAPON PACKS help

    They did give permission to WS the developers of KOTH and Wasteland to use RHS a few months back unless something has changed.
  3. burritoman259

    Help - Trying to get magazine in-game

    It's a Friday afternoon for me so I have some free time, :) I had a look over the blend file and there was no geometry object, same with the P3D, at least no yellow bound box like with my usual geometry layers in oxygen, that could just be my copy of the tools though, they have been a bit finicky lately. The shadow volume looked fine. Geometry layer wasn't present in the P3D or the Blender file. I wasn't sure about the textures, in the textures files and inventory those were Icons? either way Ill take a look at the model and getting the textures slapped on, also have you looked into RVMATs for texturing as well? As for your code well, I have absolutely no idea about that. I'll take a crack at getting the model working after I finish up some work and have something to eat.
  4. burritoman259

    Help - Trying to get magazine in-game

    Hi, guy here with no idea what the hell I'm doing, but anyway found some issues trying to pack the addon. Seems like its related to this; https://forums.bistudio.com/topic/77164-undefined-base-class-help/
  5. burritoman259

    I can walk straight through my object.

    Have you made a geometry lod? you need one for collision detection ingame. https://community.bistudio.com/wiki/LOD#Geometry https://forums.bistudio.com/forum/165-arma-3-modelling-o2/ This should cover it, the second link has an example of geometry by Pufu.
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