Jump to content

abuk007

Member
  • Content Count

    10
  • Joined

  • Last visited

  • Medals

Community Reputation

13 Good

About abuk007

  • Rank
    Private

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. abuk007

    Arma 3 Units - Feedback thread

    Some members are part of unit but are not displayed on member listing. They can't be selected for operation managers. Similarly I have 2/3 admins selected, when trying to select 3rd one it gives error that all slots for that role are already taken. https://units.arma3.com/unit/cnto Apologies for double post, didn't notice the PM from BohemiaBeck. I've sent a reply about the issue.
  2. abuk007

    Arma 3 Units - Feedback thread

    When assigning members as admins or operation managers - they disappear and slot is already taken. Assigning/removing to those roles is not possible at certain point. Example (only 2 people in admin slots, can't add third one):
  3. abuk007

    Arma 3 Units - Feedback thread

    I'm getting reports that people who linked their steam acc and joined the unit (they are under officer/enlisted rank1) can't select the unit in profile settings ingame. It seems the squad.xml functionality is tied to rank/position in unit. Please fix or give option to set permission. Suggestion: game content statistics & information such as who in your unit owns what DLC's/Apex (symbols next to each enlisted name)
  4. abuk007

    Apex Weapon Feedback

    As others mentioned: RPG has no zeroing (and/or scopes), rocket flies in a weird way and with very generic sound without any smoke trail from propeller. Animation is also very generic and the grenade magically appears in front - which is OK for launchers with hidden projectile, but as for RPG its extremely odd. It also lack different grenade types (in reality at least 5 different types are used). Take a look at RHS RPG-7. Please improve the versatility and quality of the launcher, such a classic can't be just half-assed. Marksmen DLC weapons/content didn't get their own camo variant for Tanoa - you can make it so only owners of both - APEX and Marksmen get the content with jungle camo, otherwise it makes Marksmen outdated and lowers interest in obtaining it.
  5. abuk007

    Arma 3 Units - Closed Beta Feedback

    It would be lovely to have something like after mission statistics or even After Action Review. For stats something like http://arma3.swec.se/server/list as basic functionality, and for AAR sort of .log file + map screenshot/.pbo extract to play the whole thing on, even as simple as http://replay.bystolen.ru/replay/?name=T4.2015-10-18-19-18-17.TSG@175_k_blackgold_v7.Takistan.pbo.7z&arma=3 or as advanced as http://gfycat.com/DimwittedSlimyAssassinbug I know this would be huge and rather time consuming, but would be an awesome tool for all organised groups, so they can analyze their tactics, movements and performance. Links provided are just an example, there is plethora of other services/communities that developed their homemade solution for this.
  6. abuk007

    A "heli dlc" fix plea

    Hello. First of all excuse me for posting this here - didn't find a suggestion forum for A3, so I guess it fits the best in this section. If this doesnt belong here, feel free to move, delete/archive it. The original text was posted on reddit, but I'd like to begin discussion here and raise awareness of the problem. Thank you BI for all the fixes, features and tools you keep providing to the community. The only thing I've found frustrating is the lack of functionality in high quality content you delivered in heli dlc. Im speakjng of 2 things that should have been there since the dlc release and still are not present. First - taru pods. The whole idea of taru revolves around its modular construction. Not being able to exchange the modules or paradrop them makes heli useless. Loadmaster position is another passanger seat without any proper functionality. The second thing - ramps. They do not function. You cant get inside a heli throught a ramp. You cant load a small vehicle like a quad or boat to chinook. Ramps are useless apart from being a window for 2 rear soldiers to fire from. Having a ramp that serves as proper entry point for infantry and possible loading for vehicles would greatly improve heli experiance. Those things can be fixed by scripts, but as a paid dlc I'd expect a fully working and featured content. Not half-finished product. These are some of main reasons why dlc helis are barely used and the dlc is considered more of a donation than actual two-sided benefit. Modding community is great, but vanilla content should be solid enough to hold its own ground and be followed quality wise. This is not a rant, giving out free stuff for non-dlc owners to not split the community is the best thing BI could have made. The complaint is about unused potential of paid content. Potential that was shown by implementing cool vehicles that can't be used to their full intend and extent. Please take this under consideration. Yours faithfuly - fan and gamer. P.S. Thank you for reading this wall of text.
  7. abuk007

    Marksmen DLC Weapon Feedback

    As said - ARCO scope static zeroing works with new rifles and its correct. Hit a 500m target with 500m marking and couldn't change the rifle zeroing. When using AMS I could change zeroing and scope was useless, since all new rifles are minimum-zeroed at 300m. Khalia scope uses mil-dot system if I'm correct, so this doesnt apply.
  8. abuk007

    Marksmen DLC Weapon Feedback

    There is a problem with new scopes. They do not lock the rifles with zeroing. This means if I put new AMS on a weapon like Cyrus, I can use PgUp and PgDown to set zeroing, thus making the scope useless due to scopes static markings. Scopes like ARCO seem to work fine, AMS does not "adapt" to the weapon selected properly. The question is then - do "static markings" scopes adapt their markings based on weapon or do they change their trajectory to meet the markings? Tested at time of post on RC 1.42
  9. abuk007

    Mag Repack

    Thank you! This solved the problem.
  10. abuk007

    Mag Repack

    I get exactly the same error - telling that .font is missing from MR_SourceConvertButton. I've checked the PBO for the code, but can't find the error there. My guess is that "PuristaMedium" font is removed from the game, not supported or changed name, which causes those errors. Edit: This seems stupid, as PuristaMedium is the default font for ArmA3.
×