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Posts posted by direone
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And btw I can post a retexture and say "yeah I will release them soon" and bla bla bla but never release it for problems of real life
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38 minutes ago, warlord554 said:pri·vate
ˈprīvit/
adjective
1.
belonging to or for the use of one particular person or group of people only.
Don't start posting that dictionary caption, that story is going out of hand and this forum, for those rules, is dying every day a bit more I will end this conversation here.
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Really?? Now also retexture that will not be released will be considered "private stuff"? Even if I had the permission from the author? Guys... I think that it is time to stop with those bullshit, i get the stolen stuff but not retexture work, this forum is becoming everyday more and more toxic...
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2 hours ago, Alex150201 said:How sneaky!
Very good idea direone and very well made, I don't think no one would noticed it was photoshoped if you hadn't stated it below your picture :D
Thanks a lot bud! Really I didn't expected it to turn out so well lol
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75 th ranger regiment operators on the road to the base encounter a villager with some goats that are blocking the road. One member of the team is speaking to the villager in order to make the goats move and clear the road
Mods: JSOC, RHS, 3CB weapons, RHARD MK18, OPSCORE, WarfareThai mod, Old but gold map pack, Nikoaton poses, SOCMOD, British Infantry mod
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41 minutes ago, Alex150201 said:Please remember to remove images when quoting.
Thanks
Oh yeah sorry
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45 minutes ago, Siege-A said:Oh yes, won't be leaving the MG guys in the dark, can definitely expect to see some items specifically for them.
Played a bit with the saturation on the MCAM, lowered it by about 50% and few other small adjustments, but certainly getting it more in tune with Hawaiian's work. I think before I adjust it too much further, will get the dirt/wear&tear/detailing overlays in place to make sure I don't overdo it. (Note: I haven't touched the velcro/shoulder pads yet, I know they're still too bright, so this is only referencing the MCAM).
It looks totally awesome also the size of it looks good great works guys!
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2 hours ago, Siege-A said:Different loadouts? Hell no man, that's what your imagination is for. See that was the catch here the whole time, we spent up all our polys on the base vest and now we can't add nothing to it...just gotta wear it like this I guess...but who needs all that extra shit anyways? Got 30 rounds in the clip, that should be sufficient enough. lol
Of course dude, we will definitely be putting together a variety of different loadouts for selection...not only different roles, but also more variation for each role. Just looking at my patches pack you should know that I'm not shy with variety, and for the people that complain 'oh my arsenal is cluttered' all I can say to you is...you're spending too much time in the arsenal and not enough time in the field. We will use hiddenSelections in the same way Road Runner had suggested, so if you don't find a loadout you like, you'll be able to create your own. Just wait till we get the back zip-on panels done, there's gonna be a ton of ways to outfit these sexy beasts.
Edit: Damn, I didn't know the units were still semi-broken in the editor...why didn't anyone say anything? Had a bunch of missing weapons, some bad texture paths...overall just not very pleasing. Well sorry about that guys, I had no idea, I rarely take time to actually play the game anymore...usually just modding. Guess I could whip up a hotfix, but let me first see if we can get this AVS ready fairly quick and then could just be done in a full update.
What a dumb question i made, it's obviuos that there will be more loadout, as i know that you like to make variants :P and i love you for this ahaha btw, what i was thinking is, maybe you guys can make some new MG pouches down the road? Don't ask me about that MG fetish i have now lol
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75th Ranger Regiment operator patroling in Afghanistan, 2017
Ranger from the 75th regiment are patroling a road in Afghanistan in the tribal area, the team are checking the presence of threats down the road. Mainly of IEDs as the road was cleared from them just few weeks ago. The wreck on the right was a victim of one of these improvised explosives.
(also the colored glasses in the pic above are photoshopped)
(just inspect this one pic, one of the 2 backpack is not really from arma :P btw before saying "it's ripped" i just added it via photoshop)
Mods: JSOC, COS, RHARD MK18, SOCMOD, RHS, SPEC 4 VESTS, RH acc
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1 hour ago, Siege-A said:Checked it out ingame, needs tweaks, too saturated, looks fuckin awesome, took some screens, its late, nuff said.
Damnn maan it looks awesome! Can't wait for it! Can't wait for the whole mod! Btw a quick question there will also be also specific loadout? Like MG, marksman etc?
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75th ranger regiment operates on patrol
Mods: RHS, JSOC, COS, Chernarus redux, rh acc, 75th ranger regiment mod
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GETTING EL POZOLERO
Colombia, 2017 a SEAL team is hunting an important member of a colombian drug cartel called El Pozolero, he take care of bodies left from the cartel and make them disappear. The intel found on a previous operation lead the team to a facility where the Pozoloero is supposed to operate. The HVT need to be captured in order to interogate him to gather more intels on the other members of the cartel.
In advance sorry for the long post lol.
The team arrive at the facility and ready to take out a guard that is at the entrance.
Advancing to the building where the HVT is supposed to operate.
The team split into 2 in order to reach two different entry point of the buildings. On the way to the entry point both team 1 and team 2 engage some hostiles.
Team 1 ready to enter in the building.
A sniper provide cover to team 1.
Team 2 ready to enter.
The team breached in the building and take down some more hostiles that is near El Pozolero.
After all the hostiles where killed the team capture the HVT.
The operation is a success and the team get El Pozolero alive. The team call in for extraction. On the way to the extraction point the team engage few more guards without losses.
Mods: JSOC, COS, RHS US, RH, ZEI mod, Project Zenith mod, Rismarck poses, Nikoaton poses, Warfare thai, ASCZ heads and Zeeidentity, Hidden identity v3
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TIER 1 SERIES | A COLLECTION OF TIER 1 OPERATOR OF ARMA 3
(note that all the infos will not be 100 % accurate as i will work out fictional team of tier 1 operators)
CAG DIRECT ACTION TEAM 1
i was thinking to make some of those pics also with a realistic backgorund either with placing buildings and other objects or taking pics directly in a map but the first option of placing object will give me a lot of freedom what you think guys? maybe give me some feedbacks on the comment section
Mods: JSOC, COS, RHS, CAG hk416, RR opscore, ASCZ heads
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So mate if i understand well, you will make some others 2000 era SF gear in the future? if yes this will be awesome! :D
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Panama, CAG operator raiding an hotel that a drug lord use as a cover, the opeation will end with a success and the capture of some sicarios and drug runner
Mods: US forces 2000, RH acc, ZEI mod, Nikoaton poses
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Awesome update mate! Great stuff for SF units and also the backpack, you can't imagine from how much time i was waiting someone to put it into arma 3
thanks for all the work!
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Ciudad Juarez, Mexico. US SF operators are ready to raid a warehouse of a mexican cartel, 2017
Mods: Spec 4 gear, RHS, Project zenith, COS, 75th ranger, RH acc, CUP map/Core
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Thanks guys! And yeah they are from C.O.S mod available from the workshop
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DT6 during an hostage rescue operation
DT6 operators after an operation against mexican drug cartel extraxct near the mexican border
Mods: COS, JSOC jeans mod (by me), RHS, ZEI, CAG hk416, ORC helmets, nikoaton poses; MilGP
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Damn awesome work man! can't wait for all those goodies and finally something that is working on some new accessories
btw if i can ask is a new JPC model the one i can see in the 3d render? :P
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7 hours ago, MrGalaxy said:can't wait for this ;3 nice job also. any plane to add gloves?
Thanks but please stop with this gloves question, Road Runner have stated many time that those uniforms will never have gloves as for this there is the need of editing the 3d model. RR have quitted modding and i don't have the skills for do that
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1 hour ago, Zhivets said:Love your latest screenshot. How did you achieve the muzzle flash effect while the characters are in animations? Photoshop?
Thanks mate!
this time photoshop but in other occasion i used a script, a bit tricky but it works fine. It's called Forceweaponfire (check the link) to use it you need the weapon class name and also the fire mode. Than if you want to use it with static poses you need to use the force weapon fire before the static pose command...as said a bit tricky ahaha so i will use photoshop as it is easier for me
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DT6 operators engaging hostiles in order to save kidnapped AAN journalists
US SF operators ready to breach
DEA FAST operators ready to raid a drug dealer house in Afghanistan
Mods: JSOC, MILGP, Project Zenith, C.O.S, ORC helmets, CLAFGHAN, CUP CORE, RR JPC, 75th Ranger, RR mich 2001, Nikoaton poses, RIsmarck poses, RHS USAF
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US 75th Rangers
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Totally awesome buddy! :D