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Drakedge

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Everything posted by Drakedge

  1. You get the drakedge2000 / ST8 server. Hey everyone, I have posted something similar to this before but I wanted to rehash this a little bit as we're going in for another season of activity here. With out further delay let's start with the basics: What you need to know... What is it? It is a dynamic live sand box RPG / relaxed milsim campaign game that evolves and reacts live to the players actions or inactions. There is always a live game master during the sessions that is directing the AI movement. Who has a good deal of DND GM experience, along with a military background, it allows for some fairly realistic scenarios. Steam Group: D2K Awesome Possum Club This is where the majority of the magic happens. The event calendar is the best way for you to keep informed of future games. The discussion boards are a great way to suggest new features. Server time frame: Weekends mostly, Friday / Sat / Sun - keep an eye on the event calendar to plan ahead. Mods: The mods for the server are tied neatly into a little pack that is easily downloaded, and installed. I am presently finishing up the latest version of this mod pack and should have it ready well in advance of the first game session. Check this part of the thread again in the near future for the mod pack to be put in place. Teamspeak Teamspeak info is found in the steam group, under discussions. It is pretty self explanatory from there. Age Requirements Where as we don't really limit the age of folks that CAN play with us, we do limit the level of maturity that can play with us. If you think it is funny to drop a grenade at the feet of a bunch of friends during a brief, than this is not the place for you to play and you will find yourself quickly and irrevocably banned. In order to officially join the unit though you need to be 16+ Youtube You are welcome to record videos / live stream while playing on the server. Here's an older recruitment video that I made up, which I will be making another one soon as some of the mods have been changed but you will get the idea really. Current mods being built into the mod pack: http://www.nexusmods.com/arma3/mods/3/? ACE3 TFAR MCC ALiVE Blastcore-A3-Pheonix Blastcore-Tracers Bornholm (potentially left out of pack, and made for manual download debating this) CBA A3 Tactical Bears (cause beards are epic) TRYK CUP (big debate, 1gig or leave it out, version 11 has it left out for now) As of the marksman DLC I don't feel that weapons packs are / needed / however, I do like the Community Upgrade Project, and as such will potentially use that one. Looking for a GM for an event? I would happily GM for other milsim / gaming groups from time to time. Just give me a post or the details, perhaps a synopsis of the scenario yall were thinking about and I will run from there. Sorry for the long post, here's a potato
  2. Launching a game session now if you want to play add me on steam, same name.
  3. Added the link to the mod pack, the next game is THIS Friday June 5th 2015 at 6 PM EST (GMT-5) 1800 for you military types. Please check the steam group and note your interest in joining as the first operation will be limited in numbers /scope.
  4. Drakedge

    Speed Of Sound Pure

    Thank you Big Pickle. I enjoy your mod, just needs a little tweaking to be perfect.
  5. Drakedge

    Speed Of Sound Pure

    Dang, okay a couple things. #1 - A-164 gun runs - the sound effects for the rounds impacting are way later than the sound for the gun firing, even though the rounds impact way before you would be able to hear the gun. #2 - DLC Helicopters (both NATO and CSAT) vanish from the game including their cargo containers with the mod active. This problem was fixed when I removed speedofsound_pure_ch47.pbo and speedofsound_pure_ch47.pbo.SOSP.bisign #3 - Gun sounds are pretty low volume. I increased my sound effects to maximum and they are still pretty weak sounding compared to vanilla. #4 - Tracers from the sound mod take over tracers from other mods like Blast Core Tracers, or SOSP causes them not to work, not sure. #5 .50 cal machine guns sound like pea shooters compared to their real life counterparts.
  6. Drakedge

    Speed Of Sound Pure

    Downloading! Wow awesome man thank you for this!
  7. Hello Everyone! I wanted to let you know about a new tactical realism server that uses mods like Task Force Arrowhead Radio, and Combat Space Enhancements to make the server a little more lively. What we typically play is VTS missions that are dynamic, realistic, and changed on the fly to reflect a changing battlefield. On this server your brain is your most powerful weapon. We have a mod pack, and teamspeak, as well as a steam group to keep you up to date on when games are held, and mod changes. Feel free to join the Drakedge2000 Awesome Possum steam group to find out when the next games are. We are working on bringing up the public recruiting server soon, but for now it is on certain gaming nights that the server is live with our mod set. Feel free to message me on steam as well, my name is the same here as it is there. Hope to see you there!
  8. Drakedge

    Drakedge2000 - Tactical Realism Server

    Hey everyone, we're about to launch another game tonight! Come play, or check it out on the new steam stream http://steamcommunity.com/broadcast/watch/76561197963017995 You have to log in to steam to watch it, and you can either watch it on STEAM if you have the beta client, or you can watch it on google chrome.
  9. Drakedge

    Bornholm, Denmark [Terrain]

    After playing on the map a lot lately, it seems that the AI completely sees through the hedge rows in towns / cities. Is there a way to fix that?
  10. Okay thank you, my joint rails mod was out of date.
  11. I was messing around with the mod, and the weapons show up in the Virtual Arsenal just fine, but the weapon attachments for a lot of the weapons do not. IE Scopes, side rails etc. Is there a way to get the virtual arsenal to see them, IE if you spawned said box in via Zeus?
  12. Thank you for working on this, can't wait to play with it!
  13. Drakedge

    Drakedge2000 - Tactical Realism Server

    Our Dedicated server is now up and live. Come join us for an operation 11-29-2014 Eastern time ~1100 hours. Search ST8 in your multiplayer server browser. Or join the teamspeak server and poke an officer.
  14. Drakedge

    [WIP] Video Streaming Mod

    This is amazing! I can't wait for you to finish this! Great job.
  15. Drakedge

    Drakedge2000 - Tactical Realism Server

    Now complete with a recruitment video!
  16. Hey Shay, Two things: # could you add a brush to delete items on the ground. IE a player laying a bunch of magazines on the ground or gear. I would like to be able to delete those to save server resources. Secondly I can't seem to give the player more than one virtual arty piece. As well as when I do (by adding in physical arty pieces), and they call in a multi shot strike on a target, it only ever seems to launch one round. I am using the mod version, and my players have the mod as well. They might fire the additional rounds, but if they do it's like 5 minutes after the first strike splashes. Even when the arty is given a 0 delay.
  17. Drakedge

    Drakedge2000 - Tactical Realism Server

    This evening at 1800 EST we will begin a new campaign. This campaign take's place in Bornholm, and we will be using my mod pack. Take a look at some of my screen shots here: http://steamcommunity.com/profiles/76561197963017995/screenshots/?appid=107410 If you would like to join add me on steam and send me a message, as well as join the Drakedge2000 Awesome Possum Club which has the links to all the needed downloads, and teamspeak as well as guides and video guides to how to install our mod pack. Included in the download though, there is also a text file with all the information you need there as well.
  18. Drakedge

    Bornholm, Denmark [Terrain]

    This is a fantastic map. Thank you for making it.
  19. First off, I LOVE VTS Mission editor. I have been able to make so many awesome live, ever changing scenarios with it. What I mean by "it breaks it" is that when I tried to unpack the .pbo of the mission, and then edit it in the ARMA 3 Mission editor, anytime I add anything what so ever to the mission and then save it again, it no longer works. Basically what happens is, it loses the parameters on mission load. And it loses the GM ability / slot. For example, when I tried to add the CSE medical modules, and attach the medic class modules to the medics of VTS it did this. It also did this when I tried to simply add various preset vehicles to the ground with out doing the VTS save to text document / repaste. What I am attempting to do, is to add the modules from various mods that I enjoy using on my realism server to be able to utilize their functions fully, as there seems to be a lot of bugs with the systems by simply placing the modules through VTS itself. When I place the modules into the VTS Mission, while live in the game, they don't seem to call upon their functions properly. I believe that this is due to not being able to synch them to players while live in the game. Again, I LOVE VTS and I hope that you continue to develop it, there are a LOT of amazing things that can be done with it, and I will continue to use the powerful tool. I hope that makes sense, let me know if I need to further clarify. Also a second thought: Maybe there is a way to make the VTS mission editor into a MOD? like @VTS_Mission_Editor or something. If it was a mod instead of a mission, then I could use it with missions that I created in the editor, and thus have the modules from other mods working properly, while still being an amazingly awesome tool.
  20. I am in a similar situation, I added the files, added the lines of code to my ini but it's not cleaning anything up?
  21. Drakedge

    Combat Space Enhancement 0.2

    Here's a thought: Medics should be able to perform medical abilities faster than the grunts (maybe as an optional addition) Like it takes normal riflemen 5 seconds to bandage, but a medic 3 seconds kind of thing.
  22. Drakedge

    Drakedge2000 - Tactical Realism Server

    Launching a new operation today
  23. Drakedge

    Combat Space Enhancement 0.2

    You bet man, add me on steam, it's the same name there as here. I will be hosting tomorrow and will show you.
  24. Drakedge

    Drakedge2000 - Tactical Realism Server

    Getting ready to launch an operation right now. Any and all players are welcomed to join us. Hop onto our teamspeak at ts31.gameservers.com:9219 and snag our mod pack as linked above, and I will see you there!
  25. Drakedge

    Combat Space Enhancement 0.2

    Hey guys, GREAT mods, been using this for a little while now. One of the issues I noticed recently though is that with the mission VTS (it's a zues like mission, similar to MCC) We can't seem to use the shop included in that mission to buy gear. It says "you do not have enough room for xyz". This only happens with CSE enabled. I also tried modulizing CSE down to just the medical system (which is fantastic, and a must have for tactical gamers) but was still getting that error with the mission. Unfortunately due to the nature of the mission, it seems to break it entirely if i add the modules in. So I guess my question is, with the medical system in place, does it alter the carrying capacity of stock uniforms, rigs, and bags? Or does someone know how to edit VTS, with out breaking it?
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