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Tsark

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Everything posted by Tsark

  1. Hello daveygary and good to see you back in Arma3, your rangers were one of my favourite unit addons in arma2. But i have to say, am i the only one thinking that the shape of the rails are a bit weird one the opscore helmet? And i don' t know if you' ve seen it, but there is this project: http://forums.bistudio.com/showthread.php?185539-75th-Ranger-Regiment-WIP you guys seem to have similar (high) quality standards and a similar goal, have you thought about maybe some kind of cooperation? Anyway, considering your Arma2 work i have no doubt whatsoever that your stuff will deliver.
  2. Wonderful news toadie, SAWs and MMGs with your attention to the reloads would be something awesome and that is sorely lacking at the time in Arma3.
  3. That' s a shame teriyaki, there is some stuff in your pack that is definately unseen in any other mod, in addition to the overall quality of it, but the amount of errors is really too high to advise the guys i play with to try it, i hope that you will find somebody to help you with the errors, i' m afraid i can' t be of any help.
  4. Tsark

    BWMod

    Yeah, the ASDG_JR compatibility dont work for weapons within the arsenal, but i' ve had no problem attaching accessories to weapons and the opposite the old way. The only problem i ran into is that if i attached a scope plus it' s NV attachment to a non BW weapon through the arsenal, if i then removed the NV attachment ingame i couldn' t put it back on. If i did the same with a BW weapon it worked flawlessly.
  5. Tsark

    RH M4/M16 pack

    Hi RobertHammer, i believe that you' ve said that there won' t be mrt compatibility for the next version of the accessory pack, but if there will be for future versions, would it be possible to have both a laser and a light for specific weapons? For example, a "PEQ15/Surefire(m4)" attachment made specifically to fit on an m4 model, with the peq on the left rail and the surefire on the right rail, that would make use of the mrt function to switch between light and laser, but that probably wouldn' t fit on other weapons due to differences of hanguard sizes and such. Reading this thread: http://forums.bistudio.com/showthread.php?185539-75th-Ranger-Regiment-WIP/page2 reminded me of this.
  6. Good looking stuff, you seem to have neat skills. But i thought that Rangers used the mk46 instead of the m249 (at least since a few years) and that they also used the mk48?
  7. Tsark

    BWMod

    http://www.bwmod.de/index.php/inhalt/download Under "Kompatibilitäts-PBOs"
  8. It' s there, it' s only the virtual arsenal being funky, but if you put a crate of for example fhq accessories and pick up an aimpoint you' ll be alble to mount it on the mp5. Toadie, fantastic work Sir, both on the weapons and the anims.
  9. Very interresting and original stuff Teriyaki, i tried the first versions of the mods and it was full of errors, which is a shame because your work looks beautiful, i hope that future versions will be error free.:D
  10. Spectre, you have no idea how awesome this sound to my ears, and the guys i play with are also thrilled by that. Thank you so much man, and massive props for including France.
  11. Thanks, i will try it and will then post my results along with my computer's configuration in either this thread or the "will my pc run this" thread. ---------- Post added at 16:19 ---------- Previous post was at 15:47 ---------- OK here are my results: Stratis: 48 fps Altis: 44 fps My Settings: everything set to as high as it can be except: Resolution: 1920x1080 Sampling: 100 per cent View Distance: 3800 Object view distance: 2800 Shadow: 200 Bloom,radial blur, rotation blur, depth of field, sharpen filter set to 100 (default) Vsync disabled. My rig: Motherboard: Gigabyte z97x soc force Cpu: Intel i7 4790k Gpu Gigabyte 780ti Ghz edition Ram: 16gb Gskill 2400 mhz (cas10 iirc) SSD: Samsung 840 evo 250gb Psu: Corsair tx850w Do these results seem ok to you guys with regard to my settings and config?
  12. Wrong choice of word on my part, i should' ve said "yet the game still isn' t as fluid as i hoped it would be." :)
  13. Great job on the ports and bringing the maps to A3 standard Aia team, along with the other improvements done to the maps such as the new buildings and such! I came across a weird issue though, with RHS and AIA TP loaded everytime i press the crouch key my character take a step forward before crouching, but with either mod loaded individually there is no bug. (I also mentionned this in the RHS release thread).
  14. Tsark

    RHS Escalation (AFRF and USAF)

    Hi, fantastic release RHS team, been a fan of your work for a long, long time and i' m really happy to see one of the legendary mods of the OFP/Arma scene make a come back for Arma3. I don' t know if it has been mentioned already, but when using RHS in conjunction with AllinArma Terrain pack everytime that i press the crouch key my character take a step forward before crouching. Loading only RHS or Only AiATP the problem is not present, but if i load both mods with no other mods enabled the bug reappear.
  15. Hi, i second barber who posted before me, does anybody have a link to download the mission? I can' t download it from the first post. Thanks in advance.
  16. No worries Spectre, i hoped that there would be an easy way to remove the flags but since there isn' t i perfectly understand you declining to do so considering the amount of work involved. About us modifying the pbo ourselves sadly for us it won' t be possible in the foreseeable future since we are very few and the vast majority of us starting by myself don' t know squat about texturing, and the few who do have their plate full with real life issues right now, but if i ever get the hang of texturing or they have some more free time i' ll make sure to contact you. Thanks heaps for the offer man.
  17. Hello SpectreRSG and first of congrats on your work, of all the uniform/camo packs that i' ve tried this one is my favourite, i' ve submitted it to my mates and they also loved it, we use it constantly now. I do have one question, i understand that this pack is primarily meant as an addon for a group playing as the US, but is there anyway to hide the ir us flags, maybe through the use of hiddenselections or something along those lines? The reason i' m asking that is because many camos in the pack can be used for Special forces of other countries such as the Atacs, the Kryptek, the OCP can pass for generic Multicam...etc but then the us flags stand out. Thanks for the continued updates btw!
  18. Tsark

    RH M4/M16 pack

    Hello RobertHammer, long time admirer of your work here, your packs have provided my friends and i countless hours of enjoyment on Arma2 and carry on to do so in Arma3. I' m wondering about one thing, i' ve seen that there will be HK416s in the pack, will there also be GL versions of them? If so, will they use the ag36 model from the arma2 pack or the proper grenade launcher for the hk416 with the shorter barrel? (The hk agc/ag40/m320/ whatever it' s called?) Good luck with your work and can' t wait for the update!
  19. Hi folks, i recently performed a massive upgrade on my computer, yet the game still isn' t as fluid as i thought that it would be. By taking a quick glance at this thread a few weeks ago i' ve seen some talk about an arma3 benchmark, and i assumed that it would be one of the scenarios in the game, but i can' t find it. Can anybody tell me what was that benchmark that you guys were talking about? Thanks in advance.
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