Tsark
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Tsark replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I dreamed about a "CSM" or "AGE", but this seemed to good to even dare to mention it... Now we will finally see something "Splendid!" in Arma3! Yes please. This is gonna be so great. Dunedain, anychance you can already tell us a bit more about this: "Improved interactions for AARs and ammo bearers"? -
Authentic Gameplay Modification
Tsark replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That wouldn' t inspire too much confidence, i would prefer if it was announced on april 2.:p -
Authentic Gameplay Modification
Tsark replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No i did not. So who exactly decided to attribute 50 000$ and 30 000$ to KOTH and Battle Royale? -
Authentic Gameplay Modification
Tsark replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@X39: Honestly i do think that this whole Make Arma not War was a big mistake, and i would of preffered that it didn' t happened at all. But hey it is there, so what can i do about it? I' m blaming BIS because with the way the contest was organized it was obvious that the "codish" game modes were gonna get the most votes since all the COD/BF/Altis Life players brought by Arma3' s stupid game design were gonna vote for it, and that a large part of the money spent on the "mp game mode" category should' ve instead be spent on more slots in the Total conversion category, where RHS would have been won, of course, but so other mods such as AGM, CSE and else would have won some money. Alive also should' ve won money. Anyway i just saw that CSE also announced that they stopped, either this is indeed a coordinated april fool' s joke by both mod teams or BI just killed the "Military simulation" aspect left in the Arma license. Or it is all a play by both mod teams to announce that the ones who don' t have motivation anymore left their respective boats, while the ones who still have will join forces and form a common super mod team, CSM or AGE, which would be pretty badass. (I' m not holding my breath). -
Authentic Gameplay Modification
Tsark replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Of course modding for a contest is wrong, i do not disagree with you about it, but did AGM start it' s existence for the contest? I don' t think so, i might be wrong but i' m pretty sure that AGM started to exist before the start of MANW and that they joined pretty late. So, even if they indeed didn' t mod for the contest, i can absolutely understand their decision when i see this: The fact that BI organised the contest in such a fashion that allowed these "MP game modes" to win such ridiculous amount of money since all the COD guys voted for it and that AGM didn' t receive a single dollar must be a real motivation killer, even if they didn' t started to mod for it. This is purely mis-management by BIS. -
EUSOC - European Special Operations Group
Tsark replied to tasksoldier121's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well, if you modelled the TC2001 using the TC APH as reference it shouldn' t go to waste anyway, it seems that the KSK has used them for quite a while, or helmets looking exactly like those, so since you will be making KSK in the future that will give you an occasion to use those. You' ll have to remodel the TC2001s though.:p -
Authentic Gameplay Modification
Tsark replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I also really hope that this is a 1st of april joke in advance... It might come off that way, but frankly i understand them if they really are leaving. To see that this great mod, that has in a large part saved Arma3 from being an arcadey piece of junk for quite a lot of teams and brought back the ACE2 feeling, hasn' t received one dollar while some stupid game modes out of Quake or something received 10 of thousands of dollars must really drive you nuts. This is effectively BIS killing the "simulation" part of the OFP/Arma license. Absolutely terrible news for Arma3 if confirmed. Da fuck is that? -
EUSOC - European Special Operations Group
Tsark replied to tasksoldier121's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
About the shape of the helmets, if you are referring to the SF/commando helmet that are in the pack i believe that they are actually MSA TC APH helmets, make sure not to use them as reference for the shape of MSA TC2001/3001 helmets as they look very much alike and as such are very easy mix up.:) KSK? Nice! -
EUSOC - European Special Operations Group
Tsark replied to tasksoldier121's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Heheh that' s what i thought at first, that it wasn' t a CIRAS but the velcro and mostly the first post got me confused. Do you guys still have plans for a CIRAS? Btw, did you guys find anything usefull in the A2 content that i linked in the end? -
RHS Escalation (AFRF and USAF)
Tsark replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congratulations on a well deserved win guys!- 16577 replies
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EUSOC - European Special Operations Group
Tsark replied to tasksoldier121's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking nice.:D Which body armor model is that? And that helmet you' re talking about, it' s the tc2001/3001 right? Edit: It' s a Mar CIRAS, silly me. -
Getting back into sound modding, need feedback on sounds
Tsark replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello Megagoth1702. I recently tried this mod along with the volume balance mod and i have to say the volume balance makes all the difference. I was trying out the sounds in the VA, firing GL rounds at about 200 meters, then 100 meters, then fired one at about 15 meters and it almost blew my ears out but in a good way, and for the first time in Arma i' ve actually had that audio feedback that firing a grenade launcher round 15 meters away from was generally not the brighest of ideas. In other testing i also had a big smile on my face when an enemy sniper opened fire on me with a 50cal rifle with the proper loudness. The weapon sounds also sound good, i did watch the youtube videos with proper volume before trying out the mod but even with the proper volume it just didn' t sound right on youtube for some reason, but ingame it sounds just great, so i encourage anyone to actually try it out and not just watch the vids that for some reason simply don' t do it justice. Also, it is great that you convinced LordJarhead to rebalance his volume levels, and unless i' m mistaken Laxemann already follows your precepts when it come to volume balance so in the end whichever sound mod the end user actually prefers, yours, Jarhead' s or Laxemann' s he will have volume levels that make sense, which is neat. This is really one of those things that i didn' t give much thought about until now, or only ocasionally, but that i can' t stop paying attention to now. Can' t wait to see it expanded, both the Sound mod and the volume levels.:) -
Close Quarter Battle Mod (CQB-M) [WIP]
Tsark replied to rye1's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Had it been an other team behind this i would' ve thought that this was one of those mods with no future, but seeing some of the names here i have huge hopes for this. Can' t wait to see wip videos of the game mechanics that you will introduce, my excitation level is over 9000. Best of luck in this huge undertaking folks. -
Beautiful models guys.
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Community Upgrade Project - CUP_Terrains
Tsark replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
All of this sounds amazing, and the fact of having a core package separate from the map specific files will be a huge breath of fresh air for my community. Thank you very much folks.