Evil-One
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Everything posted by Evil-One
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I think this is the error tebsuuu was referring too ?: http://steamcommunity.com/sharedfiles/filedetails/?id=421393653 I also had chance to check all the GPS guidance bombs and I cannot generate a target point for them to lock on too. I also noticed that the MFD featuring the map does not illustrate the correct position of the aircraft on the map.
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The plane flies pretty nice but I'am noticing a few anomalies: The wheel chocks take off and fly with the plane. (non interactive mode - not sure about interactive) The HUD is very small and I calk only see it zoomed in and some of the weapon names clip out of the boarder. A strange "popping" noise whilst flying. Cannot seem to lock on to GPS targets (only tried GBU31). Cheers.
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F-16 Fighting Falcon Series Standalone
Evil-One replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Firewill - I'am thoroughly enjoying playing with your F16 Mod. I have a small request to make if possible. Could you sync the afterburner key to "user key 1" and the GPS target system to "user key 3" ? The reason I'am asking for this is to bring the keys into line with the F18 / other mods and save me from having to re-configure my keybinds if I switch aircraft. Thank you. -
AH-64D Apache Longbow for ArmA2 by Nodunit and Franze
Evil-One replied to franze's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Love the attention to detail in this model but I would love to see a non-interactive cockpit mode for those of us with chubby fingers :o -
Are you using CH View distance ? It appears to be the source of my crosshair jumping. Also have the following error: http://steamcommunity.com/sharedfiles/filedetails/?id=383068714
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Interesting - your cross hair is not behaving the same as mine. When I move the cross hair no matter where on the screen it jumps to the right. I will check through my mods to see if anything is interfering.
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Is it possible to "lock" the TV camera (or the guns for that matter) to the ground as with the drones ? As it seems to suffer from the same rightside movement as the guns (basically any movement of the mouse results in the crosshairs moving several meters to the right). So far the best way I have found to accurately hit a target is to artificially aim to the left of it and hope the crosshairs fall on the target.
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So far so good: 1: Iam also getting the aim jumping while zoomed in. 2: The bofors reload sound loops after a series of rapid shots. also quick question - Has the orbit range changed ? It seems that 60% of the orbit is out of object view distance regardless of view distance settings.
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When testing on the Nimitz for me - The plane spawns fine but when initiating the attach to catapult command, the plane jumps 6 feet in the air and locks into position. This makes the plane drop hard on the deck after hitting salute and screws up the launch.
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F-16 Fighting Falcon Series Standalone
Evil-One replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Especially at night with NVG. -
F-16 Fighting Falcon Series Standalone
Evil-One replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Simply amazing mod - thank you ! Quick question - are the MK82 Snakeye laser guided ? Or do I need to use CCIP script ? -
Good advice - I hadn't thought of the Mod load order playing a factor. Unfortunately I'm still getting CTDT. I will do some investigation further and thanks for the help.
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Looks like the weapon thumbnails are correct but still a consistent crash to desktop on the carbine custom M4. I will play around with the mods to see if I can see a conflict.
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Hi Eric - Using your current build and with my current mod list selecting M4 Carbine Custom in the virtual armoury is causing crash to desktop (previously did not). When running the basic required mods - two M4 Carbine Customs appear in the Virtual arsenal, both with MG thumbnails.
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Authentic Gameplay Modification
Evil-One replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If memory serves me right, M26 is for claymores and M57 for everything else. -
PAK-FA (T-50) AddOn: Work in Progress
Evil-One replied to LyotchikSniper's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome - Can we also get the update on PWS and Armaholic ? -
TFA - Naval Special Warfare Gear
Evil-One replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love your uniforms ! -
This is a fantastic idea - especially for the gentlemen working on the the USAF mod (B2 Spirit and B1 etc).
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ARMA 3 Addon Request Thread
Evil-One replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would love to see sacks / bags over heads for captives. -
Burnes Armories Tanks and Deployment Vehicles
Evil-One replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
I love this mod - very well done. Has anybody else noticed that the tank seems to pull to the right slightly while driving in a straight line ? -
You rock - thank you :)
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Thank you for the reply - having located the "pack.sqf" - how do I then activate this in the 2d editor ? (sorry I'am somewhat of a newb when it comes to this stuff lol).
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Man this mod just keeps getting better and better ! Has anybody figured out how to spawn the Osprey packaged ? (As in, the Init code for the 2d editor for folded wings.) or with the rear ramp open ? Many thanks :)
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Hi Fullerpj - This is one of my favorite mods, beautiful work by you and your team ! If have down loaded and installed the hot fix from the front page of this thread (which I assume updates to version 3.1). I still only have 3 levels of zoom with both UAVs and the same aforementioned issues with the "Spooky". Did I miss a link to another hotfix ? or is this something yet to be released ?
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Hi EricJ - Not sure if intended, but the XM109 is shooting with the grenade launcher sound.
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